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Lancer
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Oregon Coast, USA! or Bohol, Philippines!
Apr 1999 time: 05:12
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That does sound like fun. Thanks Stefu, I hadn't realized it had been done.
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ColdWizard
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I've been doing it wrong... I thought you said not to build any cities...
Anyway, I'm up to about 1800ad, leading in tech, wonders, and population (chieftain but I haven't built any cities)
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ColdWizard
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In the beginning its rough, but it gets easier later
I've gotten KhanMan to try it, he's going to put up some tips (they sound pretty good from what he's told me already)
------------------
Wizard of the Sayen Tribe
Join GAMELEAGUE today!
My Website
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KhanMan
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Fort Worth, Texas, USA
Jan 1970 time: 05:12
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After CW told me about his version of Nomads (ie. you can never build a city), I tried some tactics out. Here's the preliminary results:
1. It's best played on a VERY large map, continents, or a premade map. If you start on an island you are screwed.
2. The ai is, of course, extremely dumb. If you spot a size-2 ai city that is defended, you can fortify a few units around the city, and, about 80% of the time, the ai will attack, even if it's a lone warrior.
Attack fails, unit captures city intact.
3. Demand tribute tends to work very well when you have a horde of non-units sitting around polishing their swords.
4. Warmongering and reputation-destroying tactis work well too...Sun Tzu's and chivalry and you have the game
5. Cold, hard Diplomat city-bribing is also fun, if you can take their capital, it's easy to get the rest...
6. Wonder-wizards never had it so good: by the time you get a city, you'll probably have enough money to outright buy a wonder or two...
7. Finally, it is "first pillage, then burn"
(don't be an idiot and switch those! 
-KhanMan, nomadic lord of the Greco-German Sayen Mountaineers
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KhanMan
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Fort Worth, Texas, USA
Jan 1970 time: 05:12
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Here's some more:
8. when you're units are exploring, try to spread them out as evenly as possible, so that you can cover as much ground without overlapping.
9. despite the first view, settlers are not useless in Nomads: you can use them to connect your cities with roads, which is vitally important, since they tend to be spread very widely, as you take cities from different civs. This will allow your horde of elephants/knights speedy movement.
10. on a similar note, as soon as your have a spare archer or legion, have it guard your starting settler: if you lose this settler before you gain a city, all your units won't matter, and you face the losing credits.
11. Avoid Republic/Demo at all costs. Even though most of your units will be "non", the senate's interference, as well as the inability to demand tribute, makes it worthless to warmongering Nomads.
12. About the beseiging tip earlier: if the computer refuses to throw away the last defender, and the city is pop-4 or higher, make one attack. It won't matter whether or not this succeeds, since it almost always get's the ai to wake up again and charge out to attack your units, leaving the city undefended.
13. The Nomads' Best Wonders of the World:
1. Sun Tzu's
2. Pyramids
3. Collosus/Copernicus' (yes, Virginia, those raving Mongol Huns have passed us in science)
Worst: Lighthouse/Magellan's
14. Build courthouses in every city when it passes size-3, and you will soon have a healthy economy.
15. The words that shall guide ye in your search for true Nomadic Mastery be:
"Oldcay Izardway Isway Away Ayensay!"
-KM
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Lancer
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Oregon Coast, USA! or Bohol, Philippines!
Apr 1999 time: 05:12
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Hi KM, great ideas, what's the highest level you've tried this at ?
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Lancer
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Oregon Coast, USA! or Bohol, Philippines!
Apr 1999 time: 05:12
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CW, are you the Sioux? If so, very nice...
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Lancer
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Oregon Coast, USA! or Bohol, Philippines!
Apr 1999 time: 05:12
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"Only" second...Geeez I never did so well...
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