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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:12
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When is it worthwhile to move one's capital, taking into account the form of government, stage of the game, etc.?
- toby
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toby robison
criticalpaths@mindspring.com
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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:12
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By the way, there is a really unusual reason to move your capital in the ToT fantasy game. I wasn't even thinking of this when I posted my question. In the fantasy game, if you get the Crown's Emissary wonder (= Marco Polo), your powerful one of a kind "hero" unit shows up in your capital some time later.
You might actually move your capital near the front so that your hero shows up there, and then later move your capital to safety.
Also, you might want your hero to appear on a specific map, so you would relocate your capital there just in time.
- toby
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toby robison
criticalpaths@mindspring.com
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KhanMan
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Fort Worth, Texas, USA
Jan 1970 time: 05:12
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If this is a MP game, there are more devious reasons to move your capital.
For example (I think Makeo did this one), you could rename three of your cities the same name, then move your capital to one of them. This will confuse human opponents, and it can help if you're in the space race (and want to hide your capital). Or there was another trick that, I think, involved:
1. being in democracy (or fundie, or communism, none of which have any corruption)
2. build a population 1 city
3. rush build capital there
4. following turn rush build settler or engineer
*poof!* No more capital, and space ship is home free.
-KhanMan
(who loves laughing at the ai, which moves its capital every two turns in some games... 
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