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Hawkx9
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Moorhead, MN, US
Jun 2000 time: 05:12
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In the past, I'd always began by producing a settler, switching to horseman as soon as the tech became available (researching it first), but I've always been disappointed in its longevity. First of all, I enjoying playing on king level, so I don't need to produce warriors for riot control. Also, I hate losing units. If it's for a good cause, I'm cool with it, but I simply hate losing that first explorer (horseman) to a damned barbarian hut or over-zealous opposing civ. Granted, the horseman travels farther, faster, but the terrain never seems conducive to a "stroll across the plains." It's usually filled with ranges of hills, mountains, and other treacherous lands. Also, the horseman has no holding power if another civ is encountered. He cannot hold a bottleneck to keep the enemy from expanding.
As a result of all of this, I've been starting to use a phalanx as my first explorer. He's easily researched, costs the same as a horseman, and has much more staying power. He's much less likely to be killed by a stray barbarian (especially if on rough terrain) and can hold a bottleneck, temporarily at least, to keep the opposition from expansion. I tend to produce one explorer with my first three cities and am finding the "border guards" much more to my liking. Sure, it's a matter of taste, but isn't everything?
What do you think? What unit do you prefer?
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Peace
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The Mad Monk
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of Ice Cream
Mar 2000 time: 23:12
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I play at king level, and my first exploring unit is...a warrior. They're cheap, and you typically pull a horse or chariot out of a hut sooner or later. Besides, you want your first group of cities to be fairly close together, and since settlers move at the same rate, the rate of exploration is "good enough".
Another reason is that I always make a beeline for monarchy, so even the "easily researched" preq techs are out of reach for a while.
Mindeye: I play on huge, young worlds, where thick, continent-stretching forests are not uncommon, so yes, I find exploerer units to be very useful.
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Genghis Al
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of the Russian horde
Dec 1999 time: 05:12
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I use worriors. Horseman are useless I never us them. All they are good for is to die, and thats all they do well.
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KhanMan
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Fort Worth, Texas, USA
Jan 1970 time: 05:12
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This from a fellow Mongol? Hmmm.
Personally, I've started using horsemen a lot more for exploration. I used to used phalanxs almost exclusively, but that lead to me being boxed in, time after time, in mp games.
Horsemen cost the same as phalanxs, and, if the hut is on a plains, river, or grassland square, a horse can at least take down one barb, if you play it right.
Besides, while warriors cost half as much, the upkeep costs are the same, and that adds up fast.
I occaisionally use explorers, if I end up in a heavily-forested area (for instance, northern Europe/Siberia).
Of course, as soon as chivalry is availible, I switch to knights-best of all worlds.
"pax et bellum"
-KhanMan the sayenly lesser Lesser Sayen
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jpk
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Minneapolis
Feb 1999 time: 05:12
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Explorers are very handy. Put your unit in a ship and explore the coastline. If you find a coastal goodie hut on rugged terrain you can tip the hut and, if necessary, get back to the ship.
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Sieve Too
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New Hampshire, USA
Jan 1970 time: 05:12
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I usually tip a few huts with my Settlers in the hopes of getting some exploring NON units right from the start. I'll take what I get, usually Archers or Horsemen. Once I have Monarchy, Writing is usually my next goal and so Diplomats are my units of choice for exploration. Since you can always see barbs in the parts of the map that you "know", I send my Diplos right for the barbs to pick up some more cheap recruits. If I find the AI, my Diplo can establish an embassy.
The Explorer unit is off my typical tech path. It also requires support and although it ignores ZOC, the AI can demand that you remove it. Two Diplos can explore AI territory better than any number of Explorers.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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I go with what I get. I hope for chariot or horse from the first huts. I always explore a bit before founding the first city. I tried researching horse early, but I hate to delay monarchy in any way. Once I have horsemanship, I use horses to explore. If I find NON horses, I send them back home and continue exploring with a supported unit. It does not hurt so much to lose it. At home, I build a phalanx if the city is on defensive terrain such as a river or hill. If not, I build a horse. I use the first warrior to explore near a new city, and try to get it back before it grows to size 2.
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Ming
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DaveV...
Against the computer (not human opponents) delaying starting your first city may actually put you ahead of the game. If your starting location doesn't have much trade, dropping a city right away could hurt you.
(Yes, I'm sure the ICS'ers will comment on this one)
If there is no or limited trade available, your capital and second city may be generating so few beakers at first, that each science will take forever to get.
By spending some time looking for a location that has some trade specials, and looking for huts, you can get off to a faster start.
As we all know, tipping a hut before your first city only provides good things... non units, money, or sciences (maybe a science you don't want early) Some claim that eventually, you might get a city, but I've never wandered that long...
This strategy can get you out on the board much faster, assuming there are some huts nearby, and you get a unit for one or two of them.
I usually can have some money in the bank, a few non units way out ahead scouting, and have a capital producing three to four times the science beakers that an average starting location gets you. And sometimes, a science or two too.
The AI always gets off to a slow start, so you really aren't falling behind... you will catch and surpass them quickly.
BUT, as I said, I don't recommend this in an MP game. However, I will still take a turn or two to see if there are any trade specials or huts nearby in an MP game. But, I won't wait too many turns or I will fall behind big time against humans.
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