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cavebear
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of the Pleistocene
Oct 1999 time: 00:12
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I have a tendency to play MP games where I am allied with someone as a true partnership effort. In that case, I view the success of my ally as my own success, and I doesn't matter so much to me whether I or my ally aend up in first place as long as one of us does.
This relates to the Wonders effort. If my ally has more cities than I do, then I am naturally going to steer the "whole civ" Wonders toward him/her. Conversely, I expect that the single city Wonders are going to as naturally be mine. The larger civ gets Mike's and Hoover's, the smaller gets ST and JSB's Cathedral, etc.
On my own, though, I really care for Leo's, Mike's, and Hoover's. It wonderful to see warriors become riflemen (eventually), settlers become engineers, and caravans become freight. Mike's advantage is known to all, of course. I like Hoover's for the production gain, and I usually need it about then to launch into some serious late city improvements.
In the early game, it just seems like it is more worthwhile to build granaries and city walls city by city rather than all at once with Pyramids or GW. I'm usually too interested in building settlers and libraries or marketplaces in the early stages.
It depends so much on the situation. I might have to concentrate on military Wonders in some games (Sun and Leo), and science ones in other games. There is no clear rule for building Wonders.
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KhanMan
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Fort Worth, Texas, USA
Jan 1970 time: 05:12
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Well, most of my mp experience has either been alliances, where everything is team play, 100% co-operation, as mentioned above, or interesting two or three player games.
Mostly, I try to go horse-bronze-monarchy, followed by whatever wonder techs are handy, and untaken.
Now, there was one game where I was playing with two newbees, and had a little fun with them. For example: I sent one of them on a merry chase to establish contact, all the while secretly building MPE. Then I got the other one with the old Theology/JS Bach trick: I was one turn away from finishing Bach's, so, right after he finished his turn, I traded Theology to him for Gunpowder.
Need I say more?
Also, sometimes, when I'm playing a friend or tribe-mate in a duel, and obviously losing, I'll just do some wacky stuff, just for the heck of it...like the time I built GL and GW in my duel with War4Ever, or the never-ending loop of endlessly bribed and counter-bibed invasionary fleet...MP games can be so much fun when you're losing! 
-KhanMan of the Sayen
0-11, and proud of it! 
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Ely McGreen
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From Dusk Till Dawn
Jun 2000 time: 05:12
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In SP I fart around and dwaldle. Usually I like to get Mono [which is a easy] get the two happy wonders, and then head for democracy and industrialization. By now also I may have won the game, but I usually don't both either conquering all the civs or finishing a SP game. Too boring.
MP, however...
Primary objective is get a sciencetific advantage with enough military tech to get you adaquet defense. Wonders can be useful, but again so what. Let your strategy hinge on two wonders and you'll fail. Let your strat hinge on snabbing up as many as possible and you'll fail. Use a combonation of wonders for some particular aim- such as overseas campaigns, have Magellan and Sun Tzu. For scientific pursuit, Great Lib and Marco Polo [fill in gaps in pursuit of techs]. But never, ever say I need this wonder to defeat so and so. You don't NEED any wonders, save one happy wonder. King Dick with Shakes is a nice combination in a democracy, as you can base a hundred units out of that city [I don't remember when Dick runs out- it may not be forever].
Science- stick with monarchy till you can jump to democracy. From demo aim for [threw indy] flight. This will give adaquet cover from primitives, and give you a powerful chip to play later. Never attack unless victory is assured, then use overwhelming force. Map out your opponent first. Then attack [this works well if you have an enemy and you conspire to turn on your ally- you know his terrain anyhow, and have his trust, thus the perfect victim. This is done to allies you aren't buddy-buddy with. That is, you have a player you regularly team up with, don't double-cross him. Work with him like one civ.
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Ely McGreen
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From Dusk Till Dawn
Jun 2000 time: 05:12
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Shakes and King Dick are still a powerful combo, as long are you have Dick and Shake in a shield rich city and an enemy in close proximity. But yes, Dick is not that valuable.
Sometimes, for the hell of it, I like to build Oracle, and build it when its useful to me. Usually this just drags me down, but hey, in SP you have to give the computer whatever advantage you can.
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Elizer R. McGreen
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Ely McGreen
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From Dusk Till Dawn
Jun 2000 time: 05:12
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Shoot- I thought I was building Marco Polo. That type of accident?
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Elizer R. McGreen
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