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johndmuller
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Capitol Hill, Colony of DC
Feb 2001 time: 00:14
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Instead of problems with getting a tech, I've sometimes had the feeling that I've "lost" a tech. In other words, I got a tech in one of the usual ways, but later, when I thought to use it, it seemed like it had disappeared. I don't recall a clear example of this (aside form never being able to build Temples of Planet in my original SMAC v1, which seemed to be a version problem) because I've gotten distracted by other events (you are generally in the middle of something else when techs arrive) and didn't try to utilize the tech right away (except for the T of P thing).
I've since figured out that you can't build a Hologram Theater without a Rec Commons (at least in my SMAC v4) despite never seeing any documentation to that effect, so some of those times were probably when I got the Planetary Networks before Social Psych and found that I couldn't build a HoloT after all. There may well be other techs whose fruits are dependent upon additional stealth-documented prereqs and so may seem not to be there unless you look at the (F2) tech detail instead of just what you can build.
I also have the feeling that the AI has sold/traded to me, or at least offered to sell/trade, the same tech I only recently got from them. Sometimes I don't pay too close attention to a string of trades, so I'm never quite sure about this either.
{Aside: Bogus trades would be an interesting addition to MP; where you could promise a tech you didn't have or just stiff the other player and not deliver, or sell them the Brooklyn Bridge (on sale today only!!).}
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