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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Slic Modification
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Fuzzball is offline Fuzzball
Prince
of bellybutton fluff
Apr 2001
time: 15:14
  Old Post 15-06-2001 06:20
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#1 Report this post to a moderator
Slic Modification Remove this text

Any experience slic editors know what I should be coding here?
The idea...To remove all other items in a build queue when something is rush bought. Also to make it impossible to add items to a build queue until a rush bought item is completed.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:14
  Old Post 15-06-2001 17:28 Visit Martin Gühmann's homepage!
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Support Apolyton buy from Amazon

If I recall it correctly: If a item is rush bougt you can't change it. It is there on the top of the build queue, you can't switch to another item until it is built. You should try it.

-Martin

Fuzzball is offline Fuzzball
Prince
of bellybutton fluff
Apr 2001
time: 15:14
  Old Post 16-06-2001 02:32
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Got spare money?

Perhaps you didn't understand what I wrote.....It's not the initial item that is rush bought that I want to alter with slic. It's the build queue behind it..
Guess you never found the rush buy bug in ctp2 eh?

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:14
  Old Post 16-06-2001 03:40 Visit Martin Gühmann's homepage!
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Inflate your Upload Space

You are right Fuzzball I never got a rush buy bug I only got various savegame bugs like coruptions and exrtra turns, because I used the scenario file structure for my mod. What is the rush buy bug?

I took a look into the ctp2.exe and I found these pieces of code:

KillEndgameFromBuildList
KillWonderFromBuildList
KillBuildingFromBuildList
KillUnitFromBuildList
AddEndgameToBuildList
AddWonderToBuildList
AddBuildingToBuildList
AddUnitToBuildList
IsWonderAtHead
IsBuildingAtHead
IsEndgameInBuildList
IsWonderInBuildList
IsBuildingInBuildList
IsUnitInBuildList

ClearBuildQueue

RushBuyEvent

I foud the stuff there but I can't be shure if everything will work in a slic file. And I had to type the list by hand instead of copying and pasting.

-Martin

Fuzzball is offline Fuzzball
Prince
of bellybutton fluff
Apr 2001
time: 15:14
  Old Post 16-06-2001 11:44
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Support Apolyton, buy Call to Power 2

In ctp2 , if you rush buy an item twice, once on your turn, and once on your opponents turn, come the next turn the second item in the queue will also be complete, without any cost.
For example: I have a warrior at the top of the queue, and a Wonder behind it. I rush buy the warrior and end my turn. During my opponents turn I rush buy the warrior again, but this time it doesn't cost me anything. But when I rush buy it the second time, on my opponents turn, the wonder which is second in the queue is also completed, for no cost.
This is what I want to eliminate before I play ctp2 online again. The ctp2 lobbies have all emptied because of this and other bugs.
Thanx for the list there Martin.

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