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Nikolai
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Bergen, Norway
Oct 2000 time: 06:14
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In the last time many threads have been made to discuss starting civilizations. This thread is not about that!
My idea is: why not have, lets say 7 starting civs.(oh, dangerous suggestion:scared
When you start the game, and are going to pick a civ, you can take any you want, even the US. But the AI civs will be the oldest of the ones available!
After the years pass, new civs will be born. These can be newer ones, like England, the US etc.(if you didn't pick one of them) But they don't have to start exactly like in history! After all, I think this game is rewriting history!
Another thing is that a civ starting around 1800 would have a problem in being important, like the culture thing... Not that I don't like culture, I think it is a good thing!
So, folks: what do you think???
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Adm.Naismith
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Milano - Italy
Oct 1999 time: 06:14
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quote: Originally posted by Nikolai
Another thing is that a civ starting around 1800 would have a problem in being important, like the culture thing... Not that I don't like culture, I think it is a good thing!
So, folks: what do you think??? |
We have trouble because we mix Civilizations and Nations concept.
As a Unified Nation (State, Country) Italy is really recent, but as a culture we got most of Roman (hence Greek), plus some influence from Spain, France, German and Austria/Hungaria.
After some (game) time, it's unrealistic a Civ start from nothing: any Settler let alone can't compete with a world already full, raising a new Civ.
We can only accept a New Civ start from a bounch of cities and unit formely of a previus (older) Civ. This concept has been often debated, as Raise and Fall of Civ and so many threads I can't count anymore 
In its simplest form, I suggested to let the player the in-game feature to change Civ name any time a major event occour: you annexe another Civ, or you change Age, or you double your civ power (considering money, cities, population, etc.) in a short timespan, or your empire revolt and split in two (chose to keep the old name or change)...
You can start your Civ as Roman, then rename it as Italy, then end as United Europe, or start as France then split as Canada, England, then split as USA...
Almost endless possibility: only limit the situation where you admitted to change name, just to avoid too much mess in M.P. or with a bugged A.I. prone to change name every other turn 
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Lenius
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Perhaps when your empire is in revolution e.g. change of government there could be a chance of certain cities forming their own seperate empire.
The chances of this could be based on happiness and the cultral importance of your civ.
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colossus
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Hong Kong
Nov 1999 time: 05:14
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BARBARIANSTART A CIV
In the early game, preferably still in BC, any barbarian captured city will turn to a new civ if a civ slot is still available. To help these upstarters, barbarians units within 5 squares will be automatically hand over to the new empire. But these 'barbarian created civ' is difficult to survive if created too late in the game, as a one-city-civ is nothing compared to a far-flung empire of 100 cities. Hence the limitation to BC era, when civ are unlikely to be too large.
I don't know whether it has been mentioned before. But it can be a viable alternative to start a civ in the middle of the game other than 'some miraculous appearance of a few cities and a new civ out of nothing and nowhere'.
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