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tobyr
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Princeton, NJ USA
Oct 1999 time: 05:12
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This note is addressed to those of you who are not averse to reloading the game if you do not like the result you get from opening a hut. Here's another way to get an advantage by reloading the game -- I'm almost too embarrassed to admit I sometimes do this, does anyone else? Here we go:
Let's say you have a unit with a move allowance of 2. You move it one square, and now you try to move it onto a square requiring a move allowance of more than 1. In some cases it's random whether you will be allowed to move your unit or not.
Similarly, you move a unit along a road (1/3 of your allowancw of 1). You now try to move it to a "normal" square. It's sometimes random whether you will succeed or not.
This move may be critical to (rushing to defend something), so: save the game, try to move, reload, try to move again...
Oh it's too pitiful for words, isn't it?
- toby
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toby robison
criticalpaths@mindspring.com
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SCG
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of less than all that I see
Jun 2000 time: 00:12
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for those that consider it cheating (if any), how would one deal with a situation where an emergency arises: say a mine gets pillaged, and you have the choice of 1)losing units supported by that mine (possibly including the settlers), 2) operating at a food deficit that would in a turn or 2 result in famine and loss of settlers/engineers, or 3) taking those settlers from a couple of spaces away that are half-way through irrigating a swamp and setting them towards finishing the mine. Assume settlers are too far away from another city to be rehomed in time, same with other units (or perhaps are involved in a key defensive fortification and cannot be moved) If the settlers die, all that work on the swamp is lost completely, since the settlers store work units instead of the land (personally think it should be a combination of the 2)
There certainly are other situations (pollution) where the decision may be needed. After all it was because of situations like these that i first learned that settlers stored the work instead of the land in the first place, and in Civ I, ever discovered that settlers could continue building railroads even after a space was already railroaded. (happened when i had a swamp being irrigated, and railroads being built at the same time, the swamp was finished before the railroad and 2 of the settlers build the road and railroad instantly, while the 3rd settler building a road happily continued with a big R on him for about 5 more turns before i figured that he wasn't going to activate on his own )
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vik
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Colorado Springs, CO, USA
Jan 2000 time: 05:12
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damn! my settler won't build a dam. I hit the "D" button, but I do not get a damn dam.
Personally, I think they got it backwards. I think the work should stay with the land, not with the settler.
For instance, if your settler gets whacked by a barbarian just before he completes a mining operation, the next settler unit you move in ought to be able to pick up the mining where the deceased unit had left off.
I happen to do it occassionally, but it is mostly on accident. I don't know how to un-prework a settler I just bribed from the English. I don't set up a strategy that revolves around pre-worked settlers as it appears some do. It just happens sometimes.
Edit: Hmmm, maybe I'll start using "Shift-D" to build dams. That oughtta work!
[This message has been edited by vik (edited July 06, 2000).]
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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A question about settlers and work. Is work specific to what they are building or is it just general work? By that I mean if I set a settler to build a fort on a mountain (pre work him), can I than go and build a mine somewhere else with that work? I've never tried this as I only use the pre work thing for forts. I've never tried it with mines because... well, why? just build the mine where you want it in the first place.
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Ken Hinds
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SandMonkey, is that why sometimes it takes a turn or two to clear a polluted square and others it is immediate? I never paid attention to when I got which results. I just thought it was another of those random items in the game.
Ken
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SandMonkey
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No, Ken, pollution cleanup isn't random. It takes 4 turns with a Settler and 2 turns with an Engineer. Obviously, it takes 1 turn with two engineers, and also 1 turn if the Engineer was pre-worked.
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SandMonkey
"Shut up brain or I'll stab you with a qtip"
-Homer Simpson
"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail
Check out my 1602 A.D. site
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My Wife Hates CIV
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Michigan
Jan 1970 time: 05:12
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For those wondering about this...
The best time to use this 'feature' is for offense (or really needed defense). Take a settler and place him on a mountain. Build a fortress for 2 turns. Now, before he's done with the fortress, move him to where you really want the improvement. You can build the fortress instantly without having to wait until the next turn. Makes taking cities very easy as you will not have an entire stack destroyed.
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