 |
|  |
 |
|
dinoarms
|
|
ontario
Jun 2001 time: 00:14
|
|
I am not on favour of demand withdrawal with both probes and miliatary units. If I read your last post correctly Buster than it possible to never be able to launch a successful miliatry or probes attack on someone without being sent back to ones nearest base on the opponents turn. This looks like a very unpleasant game...especially for momentum and hybrid players.
Announcement of probe action seems ridiculous as you should pretty much know who is probing you.
The only difficulty I have is with probing pact members. I feel this shouldn't be possible. If you wanna steal your pact brothers ideas you shouldn't be pact brothers. At the very least vendetta should be set and hopefully then all enemy units will return to the enemies nearest bases. Hopefully then if a probe is spotted you can renounce pact and be rid of it before it makes a move.
|
|
|  |
 |
|
johndmuller
|
 |
Capitol Hill, Colony of DC
Feb 2001 time: 00:14
|
|
b: Pod scattering - Yes (Option on)
4. NO - allow individual upgrade whenever you want, not just at the end of your turn
This question is unnecessary because an individual upgrade makes it the end of the turn for that unit anyway. (I keep mentioning this because #4 conflicts with my play style)
6. Workshop upgrade at end of turn only - Yes
7. Reverse Engineering - Allow except for using Probe chassis to back into Rovers. (I thought we already had 3 votes for this position.
18. CMN Specs - OK
19. Instant terraforming - DISallow
Regarding #2, given that #5/#14 require a vendetta, one might very well Want to notify the victim irrespective of whether or not you Had to, in order to maybe molify them and call off the Vendetta.
Regarding #8,
(1) Clarifying that the "No Allow ..." means that the SE quickies, etc. are Not allowed
(2) Clarifying that the Crawler upgrades that are banned include not only those covered by the SE quidkies technique, but also other crawler upgrades made in order to enhance their trade in value rather than legitimate defensive purposes.
Regarding #17, if John Paul Jones is correct that the Instant Demon Boil multi-waypoint-patrol bug extends to normal units (I presume creating Instant Elite troops), we should probably extend the ban also. The buglist said that it wasn't fixed until SMAX V2, so it would be in play for us. It claimed that the bug occurs with 3 or 4 waypoints, so we could ban more than 2. I have no experience with patrols in MP (maybe it is dysfunctional and it isn't even an issue) so I don't know whether to expect any of us would be big users patrols (at least prior to knowing about this bug), so I don't know whether it would crimp anyone's style to rephrase the ban to be on any patrol with more than 2 waypoints.
Regarding #25 - Notification for Gov. Election - I thought that the notification applied to Any vote you call since they are all subject to negotiation and all the rest of the timing concerns.
I am assuming that the starting conditions will reflect the usual faction advantages/disadvantages i.e. money, free techs or facilities, whatever - perhaps buster will spell them out.
I am otherwise ready to stop voting and start playing, assuming new issues are not raised and/or old ones reopened.
|
|
|  |
 |
|
dinoarms
|
|
ontario
Jun 2001 time: 00:14
|
|
Buster et al
I believe we have determined the settings for the game. This is what we have agreed upon.
Fixed:
Transcend
Rated
Cooperative Victory disabled
Small or Standard map
Voted:
standard map
Ocean 30-50%
Low Erosion
Aliens average
Cloud Cover Dense
Do or Die
Look First
Spoils of War
Directed research
No Unity Survey
Random Events On
Pod scattering
Map
standard, unknown, balanced with all SMAC landmarks well distributed.
YES
- Pod Scattering
- Upgrades anytime provided the upgraded unit does not move afterwards
- Declare vendetta in Pop-Up for probe actions
- Design upgrades at end of turn only
- Reverse engineering (except probes to rovers)
- Pod booming past hab limits
- CMN standard rules
- notification of upcoming planetary elections
NO
accelerated start
- Use of the demand withdrawal button
- SE quickies and no upgrading crawlers for quick SP's
- Multi air-drops
- Multiple drops or orbital insertions using the right-click menu
- Inserting Stockpile Energy into the build queue after a military unit
- Using pending diplomatic agreements after starting a vendetta
- SE same turn flip-flops
- Units assigned to multiple point patrol routes
- Instant terraforming
- Setting the home of a unit to be the base of a pacted player
- Renaming a city to allow multiple artifacts to be connected to the same network node.
- Using the(Shift-u) command to allow the passenger to unload while the air transport is in flight.
COMMUNICATION
none before contact
email communication is allowed
CMN must be notified if sunspots occur
No using continuous communication to maintain com through sunspots
Last edited by dinoarms on 01-07-2001 at 03:29
|
|
|  |
 |
|
dinoarms
|
|
ontario
Jun 2001 time: 00:14
|
|
This is what we have not agreed upon
Up to CMN
Random events
Anouncement of probe action
starting material
|
|
|  |
 |
|
dinoarms
|
|
ontario
Jun 2001 time: 00:14
|
|
I personaly don't care whether we start with 2 pods or 4 or whatever. What I don't like is starting with other factions techs. I would prefer if we started with our own factions tech and nothing more
|
|
|  |
 |
|
dinoarms
|
|
ontario
Jun 2001 time: 00:14
|
|
I'm with Tai Mai Shu on Random Events
|
|
|  |
 |
|  |
 |
|
johndmuller
|
 |
Capitol Hill, Colony of DC
Feb 2001 time: 00:14
|
|
Due to the holiday coming up Wed. (in U.S.), we may get off to a bit of a slow start; I'm in a different game with Levelisk and he said:
quote: (from Levelisk) Just so you guys know, I will be on vacation from Monday, July 2nd until Thursday, the 5th, and won't be able to pass on any turns in that period. | I don't know exactly what his schedule is on Monday, whether he will get his first turn in before he goes or not, so I guess we'll see.
I'm also planning to vacation, during the latter half ot the week, but I hope to be able to take some turns anyway (technical issues willing).
I think that solver uses this email address (saw it in another thread) if you still need it.
solver@apolyton.net
|
|
|  |
All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|