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bigphil is offline bigphil
Settler

Jun 2001
time: 05:14
  Old Post 17-06-2001 21:23
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#1 Report this post to a moderator
ideal settings for a perfect game Support Apolyton, buy GURPS/ Alpha Centauri

which settings (difficulty, factions, world size, custom rules etc) do u think make a perfect game of smax?

Iskandar Reza is offline Iskandar Reza
Prince
Next to your Mama
Mar 2001
time: 13:14
  Old Post 17-06-2001 21:38
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#2 Report this post to a moderator
Got spare money?

what's the point of having a perfect game? you'll just get bored of it by turn 2170 or so. Uncertainty is what keeps the game alive and me on my toes.

p.s: same principle can also be used to pick up girls

b&i_c is offline b&i_c
Chieftain
Washington, USA
Apr 2001
time: 21:14
  Old Post 17-06-2001 23:43
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#3 Report this post to a moderator
Avatar Enlargement: We've got the solution

Well I don't really have a "perfect" setting, I always use random factions, but the settings I like to use are:
Custom Map: 128x256
Dense Cloud Cover
Rare Native Life
30-50% Ocean
Average Errosive Forces
All Victories ON
Do or Die ON
Look First ON
Tech Stag OFF
Spoils of War OFF
Blind Research OFF
Intense Rivalry OFF
World Map NOT visible
Pods ARE scattered
Bell Curve ON
Time Warp OFF
Iron Man OFF
Randomize Stuff OFF

Ned is offline Ned
Prince
of Aptos, CA
Oct 1999
time: 21:14
  Old Post 18-06-2001 02:49
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#4 Report this post to a moderator
Put an end to popups!

I too endorse worlds larger than huge. They remind me more of CIV. I am currently using worlds of 140x120. This puts some distance between factions, allows lots of ocean, and promotes a builder type game.

I like weak erosive forces. This provides mountainous terrain.

I like double blind research - the game is really unpredictable.

Finally Transcend-Ironman for difficulty.

Ned

Blake is offline Blake
King
Brainfallocatione
Oct 2000
time: 17:14
  Old Post 18-06-2001 03:13
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#5 Report this post to a moderator
Browse Apolyton AD-FREE

Gimmie a desert anyday.

Size: Huge (I don't go bigger)
Water%: Medium or High
Erosion: High (almost no tiles above 1999)
Rainfall: Sparse (Dry, doubly dry because of flat land)
Native life: Either Abudundant (hostile planet) or Rare (further promotes the "desert" theme, no planetpearl cash)

Then no pod scattering, no random events.

edit: Playing those settings could be considered "perfect" if you want a challenge (or are me), or a cruel and unusal punishment if your used to rainy/low erosion worlds

Last edited by Blake on 18-06-2001 at 03:44

Iskandar Reza is offline Iskandar Reza
Prince
Next to your Mama
Mar 2001
time: 13:14
  Old Post 18-06-2001 21:18
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#6 Report this post to a moderator
but.... Help yourself to an AD-FREE life

nothing's perfect

Lefty Scaevola is offline Lefty Scaevola
Emperor
San Antonio TX USA
Oct 2000
time: 23:14
  Old Post 18-06-2001 21:39
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#7 Report this post to a moderator
Enter the AD-FREE zone

I turn economic victory off because the algorithim breaks when the opponents go over a certain number of cities or population. The amount of money required suddenly resets from astronomical down to zero. it may be related to alogorith for the domininace LINE (not bar) chart which I have seen in a huge builder/run up the score game I have seen bottom twice as the population ran up.

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