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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > Trade route bonus for Super Highways?
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Matthew is offline Matthew
Prince
Manhattan, Kansas . USA
Jan 1970
time: 05:12
Post  Old Post 03-07-2000 05:50
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Trade route bonus for Super Highways? Avatar Enlargement: We've got the solution

In some long ago thread I read that one gets a bigger bonus for a trade route between cities if both have a super highway, in addition to what one gets because of the extra trade from land squares. I no longer believe this. It seems that one gets no additional bonus. At least it seems to make no difference whether or not the sending city has a super highway. In both attempts the sending city had all workers in the sea, getting 3 trade per turn anyway, so the superhighway didn't increase the trade from worked squares in this case, which seems to be the only way a super highway can affect a trade bonus. The super highway does seem to increase the turn by turn trade route income of any city that has one. Just not the bonus, except for by increasing the trade from land squares.Trade from worked squares is the only trade that goes into bonus calculation. Income from established trade routes does not.

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:12
Post  Old Post 03-07-2000 07:38
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Try it with a city that works every square available.There will be a difference.

Its kinda like a road not increasing trade on its own.It must be worked.

Matthew is offline Matthew
Prince
Manhattan, Kansas . USA
Jan 1970
time: 05:12
Post  Old Post 03-07-2000 09:42
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Yes it will increase the bonus by increasing trade from land squares, but that's it. There is no additional bonus beyond that. An important point if you are racing for AC and trying to decide whether or not to rushbuild a superhighway to increase a trade bonus.

Sabrecat is offline Sabrecat
Settler

Jul 2000
time: 05:12
Post  Old Post 03-07-2000 18:33
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I agree with Smash, in my last game i had an ssc that filled every square and had about 72 trade (is this good or bad??), then i built the superhighways and my trade shot up to 87!! I was also suprised to see my trade routs go up from 4,3,3 tade to around 8,10,8!!

Hey, from you "pros", is a science of around 500 good for a ssc???

Carolus Rex is offline Carolus Rex
King
Sweden
Jan 1970
time: 06:12
Wink  Old Post 05-07-2000 19:00
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I'm not a pro, but 500 beakers is a little, eh, "modest".

For the late game, that is!

Carolus

Carolus Rex is offline Carolus Rex
King
Sweden
Jan 1970
time: 06:12
Question  Old Post 05-07-2000 19:04
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BTW, 87 science beakers after building Superhighways is not too good.

What did you have in the city (which wonders, improvements etc)?

Carolus

[This message has been edited by Carolus Rex (edited July 05, 2000).]

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:12
Post  Old Post 05-07-2000 20:45
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that was probably 87 trade arrows.

Sabrecat is offline Sabrecat
Settler

Jul 2000
time: 05:12
Post  Old Post 06-07-2000 09:31
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Let's see... I had ike's, cope's, the gardens, SETI (by then), Colossus for wonders. I had every trade and science one, and an airport, and most of the porduction ones. I only had a 2 special city for my ssc too (i was playing on a huge map).

Civ-wrecked is offline Civ-wrecked
Chieftain
San Jose, CA, USA
Apr 1999
time: 05:12
Post  Old Post 05-07-2000 23:13
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You've got it all, Sabrecat, but the trade arrows are very unimpressive . What kind of specials do you get ? Probably you have too many trees in the city area. They should be all chopped down. All squares should be turned into farmed grassland and the extra food can be used to feed a garrison of Einstein. Don't worry about shields. SSC is not supposed to be doing the dirty manual production work .
BTW, isn't there a limit to the number of scientists a city can have ? I cannot turn the entertainers into scientists after a certain city size limit, around 36 or so.
And if I count correctly, the scientist limit is 16.
Some of my best SSC happen to be in river areas with no specials in sight . The extra food and extra arrow per river square seem to counter the lack of a whale or two after superhighway.

Carolus Rex is offline Carolus Rex
King
Sweden
Jan 1970
time: 06:12
  Old Post 06-07-2000 14:50
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Carolus

Sabrecat is offline Sabrecat
Settler

Jul 2000
time: 05:12
Post  Old Post 06-07-2000 19:36
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Well, AFTER i beat the game it shot up to in the 100's for some reason. i had a wheat that should have been silk, i had two hills, (which i used the airbase trick hehe). and i think i had either a whale or a fish. It MIGHT have had 2 or 3 trees, but that's highly unlikely, i hate tress (mwahaha).

Well Carolus, i DO think i was making 87 beakers, when i was a fundy with a science of 0% . I could have grown it some more, but i didn't realize about the food caravans. My new one is at about 0 ad, with a pop of around 19, and 80 trade arrows.

I got a question, in that city, i built a bank, but i saw no increase in trade arrows (on the bar), what's up with that??

------------------
SABRECAT

--The man who dies with the most toys is still nonetheless... dead.

SCG is offline SCG
King
of less than all that I see
Jun 2000
time: 00:12
Post  Old Post 06-07-2000 19:51
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quote:

Originally posted by Sabrecat on 07-06-2000 10:36 AM
I got a question, in that city, i built a bank, but i saw no increase in trade arrows (on the bar), what's up with that??



building a bank will increase the amount of gold produced and increase the number of luxuries produced, based on the existing # of trade arrows. it does nothing for increasing the # of arrows. Of course if you enter WLTxD with the bank, then the # of arrows may well increase depending on the government you are in at the time.

Sabrecat is offline Sabrecat
Settler

Jul 2000
time: 05:12
Post  Old Post 07-07-2000 03:15
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Well then, i think the civipedia is wrong, i remember it saying it gives a 50% bonus to TRADE, maybe i'm wrong (but that's a bummer )

Johannes Rebel is offline Johannes Rebel
Settler
Copenhagen, Denmark
Jul 2000
time: 05:12
Smile  Old Post 13-07-2000 15:44
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I have experienced super highways doubling the benefit from trade routes, going from around 12 to 22-24 each. But now we're talking about a ssc with 170 arrows and 1744 beakers..., deity level, of course.

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