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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:14
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(This was posted first at ACOL since 'Poly was down for a while.)
First, let me just say that I have read and re-read all the glowing reviews. Any you know what? I guess they are right. But I wouldn't know because I never gave the game a chance. From the jerky frames of the Paradox intro-"movie" (I have a P3 800 / 256 Mb RAM blah blah blah), to the overly long load times at the start, to the numerous (endless) functions that are buried and / or never explained properly, I came to one conclusion last night after giving EU its last try:
The game is a labor of love. It was made by a bunch of guys who always wanted a Civ-like game in which you couldn't win simply by being a dumbass warmongerer. From what I see, they accomplished that very well.
Except, of course, they made the gamer work TOO DAMN hard to sort all the mechanics out and suffer through dozens of tiny annoyances that, for me, killed the game before it ever had a chance. Now, I've seen the number of people on-line who absolutely love the game, and I won't argue with them. They've undoubtedly given the game several (25+?) hours to really get the hang of things, to make sense of the mess of menus and the akward (horrible?) message system that is "supposed" to make playing RTS style possible.
I guess if you work your way though all that and spend a healthy amount of time looking for answers to the otherwise unexplained gaming elements, you can learn to like and even love the game. But for me, NO game is worth 25+ hours up front simply to feel comfortable playing. No game. I spent about 10, after which I decided I have better things to do with myself when I want to be entertained.
Now don't get me wrong: A steep learning curve can be justified as long as all the information is there. I rather enjoyed Total Art of War 2 in many ways, but simply found it boring...though it was much easier to get the hang of than EU was for me, and TAOW is considered to have an "Impossible" learning curve (Gamespot says that, anyway).
I guess I just have very little (bordering on zero) tolerance for games that make me work so hard before the pay off. "Well," one could say, "chess takes time to learn, but once you do, there's no end to how much fun it is."
True. And I'll be the first to admit that I might well be tossing out a diamond in the rough. But with chess, one can almost immediately begin working on strategy and NOT on finding hidden commands and missing information.
Finally, it's just a shame to me that a game with SO much going on simultaneously (econ, military, diplomacy) didn't give a priority to making it all easily digestible to the player. I would likely have stuck with this in my younger days, but now that I'm very, very busy, I demand more, I guess. For no doubt as all the reviews and on-line threads show, there is certainly a great game in there somewhere.
Just be prepared to work to find it.
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yin26
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This space reserved for Darkstar.
Apr 1999 time: 14:14
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Kyle:
quote: And "25+" hours to learn this game is certainly worth it for me, especially since it gives back so much enjoyment in the gameplay. |
I won't argue with you except to say: Don't you think that's a bit above the norm? Sure, it can take weeks to begin to MASTER a game, but that much time just to master the interface?
quote: Anyway, Yin, any jerky frames or slow load times may be due to your system, not necessarily the game. I have an Athlon 900 and 256 MB of RAM and the game runs just fine. |
True. But what I'm pointing out seems like programming issues, not my system. I don't mean the game hangs or anything. It just seems evident that the code wasn't streamlined. No big deal in and of itself, but as part of the bigger picture, it indicates to me that EU is a labor of love that didn't see enough testing with new users. Again, no big deal on its own.
Garth Vader:
quote: I almost gave the game up, I just got real annoyed at the messages and the real time aspect during wars. |
Well, within minutes I customized my messages, etc., and didn't suffer too much from the real-time / pause problem. I just overall got tired of the holistic effect of having to speed things up so SOMETHING would happen, only to be akwardly looking for this or that once some did.
As both of you have said, EU is one of those games people seem to love once they get the hang of it. I don't doubt you. I would just like to point out to anybody considering the game that he/she will need to invest a considerable amount of time before there is any pay off, which might or might not make them reconsider the purchase.
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SnowFire
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New York City, NY
Jan 1970 time: 00:14
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Hmm... I agree that the interface is definitely clunky at times, but I didn't find that a major impediment to learning the game. Ultimately, if you click on the territories and see the "buildings" inside them, and use the diplomacy, trade & colonization buttons on the left hand side of the screen, that's pretty much all you do the game.
The complete inability of fleets to do things like patrol regularly and return to port on their own without excessive micromanaging was annoying though.
But I don't think micromanagement is too huge in EU. Most of the game I just sit back with the years flying by, perhaps attending to my colonization efforts while buildling up any territories that need it, and renewing royal marriages and such.
As for Black & White, I have to say that it seems rather dissapointing. A very good effort, but not such a good game in parts, especially if you want to play the "good" way.
Tropico you probably already know what you're getting. Do you like Sim City with a twist? General building for the fun of buildling and keeping it from falling apart? That's what I expect from Tropico, and the fact that Phil Steinmeyer designed the thing is a very good sign. I'll probably pick it up once the price has dropped.
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Jools
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of Bug City
Mar 1999 time: 05:14
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I am a history buff, i love the game. There were problems at the beginning with windows, messages, maps and the sort but i solved those quickly. Played a few GC's to get the hang of it (i didn't finish them of course) then played as Russia t'il the end.
I don't think micro management is a ***** at all. I am currently playing the Improved Grand Campaign patch (improved stuff, monarch&leader files, new nations, play as any nation, annex major nations) as Turkey. It is now 1727 and my 2000 fleet, 2million army (It could be bigger - say 10- but my high tec allows me to field a much smaller army and win) help me keep my rule from the atlantic to the pacific, from finland to ethiopia. Yep, I have a alliance with my neighbour, France. Oh and I united Germany! Heeeehehehe... It's great I took those Russian Cities over the Ural, I didn't have to invade China over seas, just by land. One more thing- Those indians where tough, they had big fortresses, i had to regroup my entire army "Persia" there (~500,000 men) to finally annex them. Rebellions are often, it is easy to conquer but hard to keep. I had Russia secceeding from me 3 times, Ukraine once, Poland once and Czechia once as well.
See? I love this game 
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Chronus
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I finally bought it a couple of nights ago and have been slowly working my way to figuring it out.
This game is similar to being tortured: Messages pop up left and right while you're trying to do something (yes - I found the 50 page screen that allows you to customize this), reorganizing your armies and fleets is a 20,000 click process, a tutorial that doesn't allow you to save your game (REALLY bad), numbers that turn into decimal numbers . . . this is madness!
Currently, I am trying to figure out the relationship between monthly and yearly income - are they totally separate? The numbers just don't seem to add up. And is there a nice, easily accessable number that will simply tell me how much my yearly income will be (I found the monthly one)?
I finally gave up the tutorial and went to the GC (as many people seem to suggest) to play as England. POW! I'm punched with a multicolored screen wherein the different colors appear to be for cosmetic purposes only: shades of green, brown and blue! No meaning, as far as I can tell. It's just there. When I finally found the political map mode, I thought "Hallelujah! I'll just play it this way!" WRONG! Where did my troops go?!
I declared war on Scotland and invaded their capital. They took it back and invaded me. I countered again when suddenly his troops invaded Ireland. GREAT! The AI doesn't seem limited to merely attacking the closest enemy unit. He lands w/ approx 1000 men & 100 artillery and takes Ulster. I land w/ approx 5000 men and sweep him away. Fine, except that wherever he retreats, he captures the city that lies there . . . with only 50 artillery! So, of course, I'm chasing him all over Ireland; a very brief battle occurs at each point wherein he loses (I think) one unit before he's off retreating again. Finallly, I place 1000 men in each Irish province (5 provinces) thinking that will finally get him. WRONG! He just bounces from one province to the next . . . tying up my 5000 men that could have been used in Scotland! Come on! Artillery in those days did not move THAT fast!
Frustrated, I quit the game. I'll try again later because . . . well, because I'm insane. 
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faded glory
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This trash talking 2 bit dope dealer is about to learn respect for the law
Jan 2001 time: 05:14
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Thats to bad... I enjoy the game, its amazingly difficult. The AI will kick you around if you are not careful. I enjoy the not so great graphics, because the plot of the game is so good ..
As for Conquering the ENTIRE world...Never done! Way too many provinces, so many strange events...
i was once Russia and captured all the khanites, Poland, Sweden, most of the eastern German nations, All of turkey towards istanbul on the Euro continet, all of hungary, Greece, Austria and annexed papal states.. Then the revolts started .
(Didnt bother going into Siberia)
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uglyduck
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quote: Originally posted by Slax
EU is a game I wanted to buy, but was scared away by the talk of its steep learning curve coupled with my miniscule amount of free time. Do you think EU II will solve these problems or will they solve them and add more complexities? |
EU2 flattens that curve out very well. There is a very different tutorial that takes you thro' most aspects of the game.
Also the manual is a "real" manual written to ease you into the game and with valuable charts for those that want them.
The transition will be easier this time!
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All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
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