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JMarks
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formerly known as the artist
Mar 2000 time: 05:14
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I agree, units shouldn't disapear when cities are conquered. But, since they are no longer based on shield support but overall currency (yes yes yes yes!) then why not, when a city is demolished, have the units from that city change to homecity 'none'?
Positives:
1. No more unit unhapiness overcrowding of your nearest city causing devastation because the units are now based there.
2. Unit's Revenge. People who's home city are destroyed and are in the military, will be able to execute their revenge. Besides, they wouldn't have their imidiate family moved to the city it is nearest, would it?
3. Why not?
Negatives:
1. Units who's homes are ravaged usually don't want to go off in far off foreign wars. This needs to be affected somehow, doesn't it?
2. It might promote wierd strategies in Democracy like building a city on a hostile front, moving your units in, supporting them there, then moving them out, letting the city be destroyed and recieving units who's happiness effect on the civ need not be worried about.
Ioanes
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JMarks
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formerly known as the artist
Mar 2000 time: 05:14
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quote: Originally posted by UberKruX
no, thats retarted, and easily abusable.
EXAMPLE:
im in a democracy, and i build like 30 tanks from 5 cities. Really unhappy. WELL, i make a 6th city, (size 1, no culture) and HOME CITY all the tanks there, and then disband the city with a settler/worker.
then im a democracy with 30 tanks, and no happiness problems. |
Thats what I said on negative #2, please pay attention, I already debunked my own idea, only without so many words. This way I (hopefully) debunk a bad idea someone else might get. Mabey I should make it more pronounced next time...not everyone will read it carefully enough. 
Ioanes
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MORON
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Vancouver, Canada
Jun 2001 time: 13:14
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Anyway, keeping the amry unhappiness factor in the conquered cities makes no sense. After all the city no longer supports it and it can be used to screw up your opponement.
Me fundy (or something like it) with one frontline city support 9999units with no/low unhappiness.
My enemy Demo, takes over city.
REVOLTS REVOLTS AND REVOLTS.
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Nemo
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of no one.
Apr 1999 time: 23:14
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I think the morale idea that DarkCloud mentioned is great. That way if you are culterually, financially and militarily inepted, and you are taken over by a more powerfull and glorious civilization, then a large percent of your troops would become part of the attacking civ after the city is taken over, and a few units might flee to a nearby friendly city. However, if YOU are the most glorious civ, yet manage to have one of your cities taken over then your units would have much higher moral and thus would not port to the conquoring civ...this would mean that most/all of your troops from the conquored city would flee to nearby friendly cities to form a counter attack. Or, they might disappear temporarily, only to speratically come back and fight (see next paragraph as to why)
Firaxis already said that it would be harder to maintain a city if it was captured (i interpreted this as more revolts after a city is captured) - in which case maybe your units that were in the city would come out from the undergroud hiding and attack the foriegn trioops currently in the city. Therefore if the attacking nation comes in with an army of say 6 attackers and 6 defenders, then after winning they leave 1 defender in the city and move to the next city...like a swarm (or something) quickly demolishing a civilization. In this case, your old units help the citizens fight back and would have a serious upper edge. And if you happen to have more/better units that the conquoring nation left in the conquored city at that time, then you would beable to over take the city again. Of course, since your troops would have gone 'undergroud' then the would 'seem' as if they disappeared temporarily, until the revolt takes place.
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