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Heh, Looks like I'm just a AI in MP then, cause I just go rampaging everywhere and it usually works.
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Gatekeeper
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United States of America
Feb 2000 time: 23:12
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DaveV:
Don't worry about the salt — I usually rub some in just for the sake of it . I've seen that begging message more than once, but usually after I've built my empire and military up to the point where boredom sets in **L**. Also, the AI never shows that message to me until it has a single city left. Sheesh. Fine time for self-preservation to kick in.
It's partly my fault for being a perfectionist and not seeking war until the later stages of the game. Oh well. I probably should've been satisified with just wiping out the Mongols, but it left such a gaping physical hole in that particular game ... they were a massive, sprawling empire!
CYBERAmazon
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Mao:
What's really annoying is the fact that I picked the Mongols. I tried to counteract that by choosing the Chinese, too, but the former wiped out the latter by 1 A.D. Then I, as the Babylonians, was the only nation left in the natural expansion path of the Mongols (playing on the "Northern Hemisphere" map downloaded from Apolyton).
CYBERAmazon
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Scouse Gits:
True, very true. Maybe that's why I get so PO'd when the AI tears down what I build. Maybe it's too close to human nature **sigh**.
CYBERAmazon
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Ming:
Oops . Guess the Christian nightmare of an afterlife doesn't cut the batter as a topic post headline **L**.
CYBERAmazon
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Civ-wrecked:
I guess I don't bother much with setting up decoy and "military buster" cities when playing the AI. In fact, I rarely build fortresses, either, in a standard game. As much as I like to keep my strategies realistic, perhaps having few or no forts is unrealistic.
CYBERAmazon
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Fallen Angel Lord:
Hmm ... I see the Borg Queen has assimilated you to the AI's methods .
CYBERAmazon
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jpk
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Minneapolis
Feb 1999 time: 05:12
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CYBERAmazon:
If you really hate fighting neighbors, play on a 10,000 square map. Most of the time you will have either zero or one neighbor on your original continent. That allows you to develop the way you want.
For what it is worth I usually play on a cylindrical world 250 squares in circumference and 40 squares in height. I play with large land masses in a variety of sizes. Since I like rivers I play on a wet world. Before you give up on Civilization try this type of world.
While the AI civilizations are no different on this type of map, you can pretty much ignore them until you have time to build decent defenses.
Also consider building the Great Wall. It will really help your cities resist attacks and will help in keeping other civilizations at peace. Eventually they will all hate you, that is their nature. But the Great Wall postpones that day of reckoning.
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Ming is right about somethings and you should try and find a host with cable just like me 
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Matthew
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Manhattan, Kansas . USA
Jan 1970 time: 05:12
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Vikings and Zulus both tend to be a real pain in the Butt. When playing on a real world map they tend to either wipe out the Romansand Egyptians, who are generally very good trading partners, or at least severely limit their developement.
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jpk
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Minneapolis
Feb 1999 time: 05:12
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CYBERAmazon:
Normally you won't be able to build every early wonder. But you can usually build three of them. Most people like the Colossus and the Hanging Gardens. Say you also want to build the Great Wall.
Try to plant your first two cities prior to 3500 BC. Once a city is planted, build a warrior, a settler, a phlanx, and a second warrior. Next start on a Wonder. Settlers from the first two cities should build a road or two, perhaps irrigate a buffalo and then found a new city. Repeat the procedure for the third and fourth cities. If it won't take too long, use the settlers from the third and fourth cities to build roads connecting the third and fourth cities with the first and second cities, respectively. (I am assuming a settler from the first city founds the third city and a settler from the second city founds the fourth city.) Start wonders in the third and fourth cities after they have built a settler and three military units. If a city has coal or wind use a settler from the third or fourth city to mine it. Try to get trade fairly early so that you can complete wonders with caravans. No message of mine would be complete without a positive comment on caravans. 
If your capital or second city is really nice, you may be able to build both the Colossus and the Hanging Gardens in that city. It helps to found the city closer to 3700 BC rather than 3500 BC. Also the city needs to have good food and good shield production. three or four whales is ideal. A combination of wheat and coal will work well. Note I'm just talking about building the two wonders in the same city. Coal is good for this but not for producing trade arrows.
To make sure you get the technologies you need for whatever wonders you want to build try not to tip goodie huts prior to having the necessary technologies. Also get to Monarchy as fast as possible. In your effort to get Monarchy, if a City happens to have a special like spices, put a worker on that square even if it delays production of units. If necessary make incremental purchases of shields. If you purchase four or fewer shields at a time the cost is two coins per shield. If you puchase five or six shields the cost is one coin more than two coins per shield. Many small purchases are a better use of money than a few large purchases. Of course, sometimes you have no choice.
Note cities can only produce so many shields. Money spent on shields for units costs about two coins per shield but money spent on Wonder shields costs four coins per shield. If you think you will have to spend money on shields to get the wonders you want try to spend that money on rapid production of military units rather than wonders.
In case you are still reading, this is the end of my rambling.
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