Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ2-Strategy-Archive > capital madness
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
debeest is offline debeest
Prince

May 2000
time: 21:12
Post  Old Post 19-07-2000 11:53
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
capital madness Support Apolyton, buy Call to Power 2

I'm sure many of you have encountered the situation where one of the AI civs relocates its capital five or ten times in the space of ten or twenty turns. I don't think it pays for new palaces, even at the reasonable 100-shield / 200-gold rate. Anybody know how and why this happens?

finbar is offline finbar
King
Castiglion Fiorentino, Italy
Jan 1970
time: 06:12
  Old Post 19-07-2000 12:01 Visit finbar's homepage!
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Get a bigger avatar today!

Damn fine question. I once had the Babylonians relocate their capital every turn for about 500 years.

------------------
finbar
Mono Rules!
#33984591

Ming is offline Ming
Chief Minion

Donate to the Red Cross
Mingapulco - CST
Jan 1970
time: 23:12
Unhappy  Old Post 19-07-2000 15:37 Visit Ming<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Avatar Enlargement: We've got the solution

The AI Cheats... It totals all of its shield production for the turn, and uses it where it wants to.

debeest is offline debeest
Prince

May 2000
time: 21:12
Post  Old Post 19-07-2000 18:40
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Inflate your Upload Space

Ming, I've seen that stated before, but do we have some way of knowing that it's actually true? I've seen no evidence for it. If it is true, then wouldn't even the lamest programmer design it to work better? Rather than partly filling the production boxes in each city on each turn, one city's box would fill up to produce something immediately, and then some other city's box would begin to fill.

In any case, this capital madness can happen very early in the game, when even a civilization's full production would probably not suffice to build or pay for new palaces. Yes, the AI cheats, but I think it's by just not paying for this particular city improvement.

BTW, most everybody knows that the AI needs fewer shields to build something and less food to grow, but I haven't seen anyone note that this is situation-dependent; it only cheats when it's behind, and it cheats more the farther behind it gets. My guess is, in OCC games it doesn't cheat that way at all. Anybody know?

Smash is offline Smash
Emperor
Civ2 Diehard
Jul 1999
time: 21:12
Post  Old Post 20-07-2000 09:34
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Tired of ads?

The ai starts with a smaller food and sheild box on Emp and deity.It will actually get smaller for SS parts on deity.I don't beleive it cheats on population growth.If it does,it doesn't cheat very well.

Using the cheat menu to reveal the entire map and/or regularly investigating cities is how you can see it in action.

jpk is offline jpk
Prince
Minneapolis
Feb 1999
time: 05:12
Post  Old Post 19-07-2000 22:53
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Increase the size of your Attachments

Some time ago I was playing a game in which an AI civilization announced it was building the Colossus and not many turns later I got a message saying they were ready to complete it. I went to a saved game, entered cheat mode and watched what they did. As I recall the city workers were situated to produce 6 shields per turn but the box was filling at the rate of 12 to 14 shields per turn. Since I am going from memory the numbers might not be exactly correct but the filling rate was not constant. It didn't occur to me to do a shield count for every city to see if the shields for the wonder were coming from some other city or if they were created out of thin air.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:12.
Apolyton Time is 00:12.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0324 seconds (86.73% PHP - 13.27% MySQL) with 30 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net