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debeest
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Ming, I've seen that stated before, but do we have some way of knowing that it's actually true? I've seen no evidence for it. If it is true, then wouldn't even the lamest programmer design it to work better? Rather than partly filling the production boxes in each city on each turn, one city's box would fill up to produce something immediately, and then some other city's box would begin to fill.
In any case, this capital madness can happen very early in the game, when even a civilization's full production would probably not suffice to build or pay for new palaces. Yes, the AI cheats, but I think it's by just not paying for this particular city improvement.
BTW, most everybody knows that the AI needs fewer shields to build something and less food to grow, but I haven't seen anyone note that this is situation-dependent; it only cheats when it's behind, and it cheats more the farther behind it gets. My guess is, in OCC games it doesn't cheat that way at all. Anybody know?
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