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Novi Nomad
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Novi, MI, 48377
Jun 2000 time: 05:12
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I am pondering the merits of trying to take out a civilization early. In a game I'm currently playing, I find myself on a medium continent right between the Zulu's and the Vikings.
I was able to build the hanging gardens, colossus and copernicus in my capital before running into either of them. The Zulu's immediately snuck attacked me. I made peace with the Vikings, but they promptly did a sneak attack on me as well. I've managed to spearhead through to the Zulu capital, but in doing so, I wasn't able to get Leonardo's because I was too busy building military units and didn't get invention in time. Would it have been better to avoid war altogether and perhaps strike out for a new continent? I did get Sun Tzu's after Leo's was gone, and am fairly far ahead of everone else militarily...
Also, I make peace with the Vikings every couple of turns because I don't want a war on two fronts, but they keep showing up with 5 or six chariots and trying to sneak attack me a couple of turns later. What is the deal with this? I'm beginning to really dislike the Vikings.
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jpk
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Minneapolis
Feb 1999 time: 05:12
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Novi Nomad:
The deal is that you may have to fight a war on two fronts.
Since you seem to be doing well against the Zulu's I would go after the Zulu capital and then reduce that empire to a small number of cities. While this was going on I would try to hold off the Vikings as best as possible. Try to keep the peace but have the cities near the Vikings stocked with good defensive units. As the military advisor says, "BUILD CITY WALLS." At least in the cities nearest the Vikings. Sun Tzu makes your units veterans but you might also consider building barracks in the cities nearest the Vikings. Helps the recovery process.
If there is a mountain or other good defensive terrain square between you and the Vikings build a fortress on that square and stock it with a few defensive units. Use that fortress as a unit drain for the inevitable war. When you locate a site for this fortress try to choose one that requires the Viking land units to go next to it. They Vikings may not like the idea of you building a fortress. Prework your settlers so they can rapidly build the fortress.
Preworking a settler means having it work a piece of land but moving it prior to actual construction. When it starts working a new square all the old turns of working are applied to the new square. I don't know how many turns you will need for building a moountain fortress. Perhaps someone else can provide a better description.
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inca911
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St. Paul, MN
Jan 2000 time: 05:12
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Well, here's my opinion:
If either neighbor has built Leo's, then that's the neighbor you want to attack first because you can capture Leo's and benefit greatly. That would be my first goal if possible and I would give tribute to avoid warring with anyone but the Leo's owner to achieve that goal.
Other than that, my approach would be largely dictated by the terrain. If you cannot establish a defensive front with the Zulus, then you must attack the Zulus and count on your defensive fortifications to hold off the Vikes (or vice versa). The AI should not be able to capture a well defended city in the early game. The firepower just isn't there in early units. You might want to build a city with forests (or other low movement, minimal defensive bonus terrain) in between you and your enemy. This way you can have an offensive unit like an Elephant stomp any opp units before they get a chance to attack and you can benefit from city walls/barracks and terrain bonus in case the terrain is wide open. A mountain city with walls would be optimal but often not acquirable in a good chokepoint. Either way, if you are playing on Deity, you don't want to fight a two front war, you want to fight a one front war and let the other strategically-poor AI waste his army on your defenses. That is a battle you can definitely win!
And if you choose to fortify units outside the city and let them hold their position against the enemy, remember to stack 2 units minimum to avoid losing your Fortified, Fortressed, Vet Pikeman on a Mountain to a lowly AI Diplo bribe.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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Since you are ahead in science and military, you must expect the AI to try and even things up. You must now forge ahead on your economy. This means more cities, either by building them or capturing them. I would suggest using your military to capture cities from your weaker oponnent. If this is not easy, start some new colonies on another continent and set up trade routes between the continents. Actually, try to do both. Don't worry about losing leo's. No wonder is essential, you just change your tactics.
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Caesar Jon
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This has happened to me a lot. I always try to eliminate any civ next to me early in the game. Elephants do a great job against phalanx. Just remember all the civs are going to hate you anyway so you have nothing to loose by killing a few of them off early.
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