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JoeK
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Boca Raton, FL, USA, Earth, Sol
Jun 2001 time: 00:14
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All the times before when I would play CivII (the few times I would get the chance to play), I would play for the Civilization aspect. To play the story of my civ growing up and expanding through time.
I've never played the game as a game. Playing all the strategies to win the game as soon as possible. So when I came here and found all these strategies, and learned about ICS, I thought I'd give it a try to see what it's like. And last night I got a chance to play.
I started up CivII and quickly started up a game (no customizations, just hitting "OK" to all the options). With my first settler I founded Rome. Rome built a warrior to explore, and then built a settler. Sending the warrior off to explore I opened every hut (lots of mercenaries and techs), and discovered that I was on a large island/small continent (East-West winding land).
For the entire time I played (an hour or two) all I ever did was build cities (with the cities first building a phalanx for defense) and have those cities build nothing but settlers. Every city I built was as close to the others as could be (a space between them).
By the time I stopped playing it was around 900's BC. I had already became a Democracy (goaled to the tech) with a tech rate of a new tech every 8 turns. I didn't count how many cities I had, but the land is only half full of them. (And I still haven't met any other civs).
I continue the game to see how quickly I can "win", but for me, playing like that last night felt like cheating. When I usually play, the game has a personality for me. Each city and my entire civilization has a personality and feel. I create reasons for the city names (if their near or in a desert or at the edge of a bay) and I kinda make a story out of my civ's history and progress.
But playing it as nothing more than a game, playing it to quickly win... to me it just feels like cheating. The multitude of cities (by the time I stopped last night I had more cities than I usually have by the end of a normal game) were just faceless game icons with no uniqueness or personality.
It's was an interesting experiment for me (and I will finish the game to see how it goes), but I think I stick with playing for a story rather than playing to win.
Joe.
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Edward
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quote: Originally posted by JoeK
The multitude of cities...were just faceless game icons with no uniqueness or personality. |
quote: Originally posted by kcbob
As I look at the east coast of the United States or anywhere in Europe, it occurs to me that the human race is using ICS in real life. |
Yes, the East Coast embodies ICS. Cities covering every square of land and no personality. Very crowded and depressing.
quote: Originally posted by Scouse Gits
Each to their own poison, Joe. That's the beauty of Civ! |
Agreed, SG! I'm with JoeK. Efficient does NOT equal fun for me.
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EyesOfNight
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Ras what the hell do you know? You don't need defenders unless it's for happiness control.
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Edward
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(warning: I've never played MP)
War4ever has a very good point. In all-out warfare, the first civilization that is geared up for war ("reached its peak") has a definite advantage. As Rasputin notes, this isn't of great importance in SP. In the early part of a SP game, I can get any AI to make peace after a couple turns of their aggression, so I'm never faced with an AI pressing it's first-to-reach-peak advantage over me. I can leisurely persue either ICS or a science path and stike whenever I'm ready.
EyesOfNight is basically correct in his assessment of ICS. Once you reach your peak and are conquering the world, you don't need defenders in your cities. Your defense is a vast horde of attackers bubbling out from your borders. (You're only building attackers so you have a lot of them.) If an opponent does capture a city, twice as many attackers are on their way to reclaim it.
Apparently, a MP ICSer will get eaten in his pre-horde days while he's still young and spreading out.
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Blaupanzer
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Fairfax, VA
Oct 2000 time: 00:14
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On Deity, raging, restarts=yes, no defenders equal unacceptable risk and guarenteed unhappiness. You will lose nine times out of ten. As ICS game progresses, inner cities can keep only one defender, but most cities are coastal when using random maps, so one is the minimum. A lot of folks, even in "modified ICS" (ICS early, more development at the expense of settlers later), keep a few attackers and a diplo or two in the rear to deal with weirdnesses.
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All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
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