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Gatekeeper
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United States of America
Feb 2000 time: 23:12
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Everyone:
I think I may have found a way to improve the AI's attitude toward the human player without the player sacrificing *anything* for that improvement. Here it is, step by step:
1. Build a unit (U1) in City X.
2. Move unit to City Z and leave it there, but with the home city being City X.
3. Contact an AI (the Americans, in my case) and offer to give them U1 of City X, which should still be in City Z.
4. If the AI accepts, it will thank you and "take" the unit for itself.
Here's the catch, though: U1 never leaves your city! It stays there, but the AI's attitude improves as if it had taken the unit to add to its own forces.
I repeated the above several times, just to make sure it wasn't a one-time glitch. No way ... the cheat persisted! Then I tried it using the standard approach — offering a unit that's still stationed in its home city. That worked as intended.
So what's up? Have I found a new cheat, or am I simply rehashing an old one? BTW, I have the Macintosh version of Civ II and the map being used is Apolyton's "Northern Hemisphere" file. Furthermore, my RULES.TXT file hasn't been modified to include this weird little tweak. Heck, I don't think it *could* be modified for such a thing ... this is something that's hardcoded and untouchable.
CYBERAmazon
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Yeah um, I just think you have too much time on your hands.
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SandMonkey
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I think it's a usuable cheat. It would help keep the AI's off your back late in the game.
------------------
SandMonkey
"Shut up brain or I'll stab you with a qtip"
-Homer Simpson
"Ecky ecky ecky!"
"It's just a flesh wound!"
- Monty Python and the Holy Grail
Check out my 1602 A.D. site
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Mao
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Apolyton
Jun 1999 time: 00:12
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Good, test it on a PC...I don't trust Macs...
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All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
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