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The Mad Monk
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of Ice Cream
Mar 2000 time: 23:14
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In ToT, Barb spawn points are definately specified (you can even specify them yourself), and from what I've seen, it is no different in classic Civ2. Once you've seen barbs spawn from a given tile once, they will always spawn from that tile (or rather, randomly spawn from the small group of pre-selected tiles), unless you park a unit on top of that tile (works until the unit is removed), or build a city so that the tile will be inside the city radius (works until the city is removed).
Usually, when a find a good spawn point, I'll park a few spies nearby if its closer to other civs, and bribe away the barbs; if the point is closer to my civ, but not in a particularly rich or sensitive location, I'll build a city nearby--but not too close--and let the barbs take it, once again providing a great NONE unit opportunity.
I once discovered, to my chagrin, I had built a major 'railroad' line linking two parts of my civ through heavy mountain terrain right on top of a spawn point. This was in ToT Fantasy, and the spawn point was favored by Slithering Horrors (think unbribable land unit with battleship stats(!)). Once I realized what was going on, I parked a low-cost unit on top of the point; no more troubles after that.
It was that episode that made me recognize what was going on with spawn points in the first place...
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