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Tom DeMille
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Kingston, Ontario, Canada
Jan 2000 time: 00:12
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Oldman, a couple of tips about maxing out your city site:
My impression is that mining an irrigated (or farmland) square into forest takes longer than mining an empty grass/plain square. I'm not sure if this is true or not (maybe I'll test it sometime), but I've gottten into the habit of pillaging my irrigation when I start mining a square into forest).
I used to run into food troubles in some of my games. I would max out my population and then find I had a food deficit of say 12 after converting some grassland into forest. Presto, my engineers would be killed off half way through spaceship construction and I would have lots of pollution.
Now I plan ahead a little more. Shortly after discovering refrigeration I count up all the shields I have and then figure out how many more I'll need for the magic 32. If it's 9 more shields, I know that I will need to convert 3 unshielded grasslands to forest. I then count up all the food I will produce after forests are in place and everything else is converted to farmland. I then figure out what my final population will be (I usually allow a food deficite of 2 or 3, making sure I won't run into famine too early). For occ13, I think I converted 2 grasslands to forest, and figured a population of 25 would give me a food deficit of only 2 later in the game.
Ok, enough ramblings. The moral of the story is to do some counting of shields/food to max out your population/production.
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