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Exile
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of the Benighted Realms
Sep 2000 time: 23:14
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It is "THE AGE OF WAR." It runs from 1900-1950. The playable civs are Turkey, Spain, Germany/Austria, Russia, England, Italy, and France. Several neutral nations are "Barbarian." This version is still in the process of being tech-tree and unit tweaked, but I would welcome any playtesters' comments. Just finished the map and settings last night. It has 255 cities and the research for the correct population figures is there. Fleet strengths are accurate. Rail nets are accurate. Small events file. Very reworked tech tree. Each turn is 2 months.
The scenario was conceptualized when I realized that too often in the default game I was unsatisfied with the late industrial era. It seems that just when you have the tech to build an industrial army, (rifles, artillery, cavalry, and maybe some fighters) by the time you get an army built, your opponents have zoomed ahead with the tech race to the point where your newly-built army is now obsolete. You know that's its too late when you start getting hit by cruise missles. So I designed this scenario for myself, to revel in the period of industrial warfare; the World Wars. Most of the naval units cannot deliver coastal attacks and there are no submarines--submarine warfare is handled in a different way, via events. The scenario was constructed on the Emperor setting, and most civs have a large number of cities. Civil unrest will be a continuing problem. Although the Spanish and Turkish civs are rather lackluster, they are playable, though not to the extent that the French, English, Russians, Italians, and especially Germans are. There are a few civ-specific units, but most of the units are reminicent of a modpack-type approach. Different civs do face different problems, however. The game starts with all civs except France and England in fiscal crisis, so establishing trade routes is imperative and can be accomplished quickly, as all powers have a good number of freight units already on the board. There is a strong impetus to peaceful relations during the first 50 turns or so while the civs pull their economies together.
If you'd like a copy, let me know and I'll send one to you.
Salutations,
Exile
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Spanky
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Basel, Switzerland
Jun 2000 time: 06:14
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Sure thing, Exile. You can send it to anklin@hotmail.com.
Thanks in advance!
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Exile
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of the Benighted Realms
Sep 2000 time: 23:14
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Don't sweat it, Grothgar. I sent it out in hopes that the testers would point out every flaw. Please keep looking for them. The tech acquistion is being made more difficult with every hour that goes by. The tech tree has been tweaked even more since the last message. 6 to 1 tech paradigm has been working well so far. I may stop it right there. But more testing is necessary.
I'm glad you like the map. It's just about the largest map of Europe that I could find. It came from the old "Long 19th Century," which is a marathon Napoleonic Wars scenario. But inside the scenario folder, the map is in a separate file, convenient for use. I did, however, modify it to suit my tastes. A lot of terrain and terrain specials were changed, and the top of the map in the Russian east was all altered to a custom-made terrain, taiga; boreal forests. I'm also thinking about customizing the desert terrain to make much more worthless; no shields or trade. Did anyone notice the Ploesti oilfields in central Rumania?
Thanks,
Exile
Last edited by Exile on 24-06-2001 at 19:14
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Exile
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of the Benighted Realms
Sep 2000 time: 23:14
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Is now available. The tech paradigm is up to 7 to 1. The Arms Race wonder is now only available with the Militarism tech, which means that the Germans will undoubtedly get it first. The tech tree has been modifed again.
Just so you know;
I have decided that the scenario is more for multi-play that solo use. The MGE AI is just too aggressive to stay out of war for more than 3 or 4 turns.
Yes, Case, I have MGE, mainly because it was the only version I could purchase when I finally bought it. I think that there is a converter around somewhere, but not too sure about how effective it is. Seems like I heard some complaints somewhere.
The tech German Empire, a "no,no" tech given to the German at start for them to build custom units, is actually Space Flight, and hence makes them a little less likable.
Land Reform tech is actually Mysticism, therefore making the churches a little more effective; a trick that I often use.
If anyone want the latest version, let me know and it'll be on its way.
Exile
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Exile
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of the Benighted Realms
Sep 2000 time: 23:14
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But I'll pass. I've come to the conclusion that it wouldn't be fair to the other players for me to run one of the majors. Can you imagine me running Germany against other human civs? I know exactly what defending troops are where in all the other states. Would you want to be France? Russia?
Please let me fix the "barbarian" problem, though. This is the one glaring bug that needs to be fixed before a pbem game. Otherwise, I say go ahead.
Just so you know;
At this stage of development, I sit down and load up the scenario. I get a blank piece of paper and pen. Play the scen. Whenever I see something that needs to be changed to improve the thing, I write it down. When the paper is full on front side and back, or when the game is hopelessly screwed up, it's time to quit. Then I go back in and start making changes. Repeat process next day, or a few hours later.
I am still doing this.
The result is that the scenario gets better and better. This process is helped, however, by additional playtesting by others. Right now, Henrik and Jesus Munoz have offered invaluable assistance in this regard and I am always grateful for their efforts. If anyone has spotted things that seem to be problems, by all means email me and let's chat; Exile@rmi.net
Salutations,
Exile
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