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agiasi
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Snellville, GA USA
May 2000 time: 05:14
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Fellow Gamers,
I recently achieved the science fiction victory in CTPII, and would like to share some lessons learned.
1. A key element for achieving this victory is to place your obelisks in such a way as to cover 60% of the earth. In order to do this, you have to have a combined conquerer/empire builder strategy, that seizes enough terrain to help cover most of the land, while not accumulating too many cities to overburden your form of government. Obelisks should be built in a star pattern, with one being placed by the city, and the other four at the far corners of the area of influence of the city. If you don't control enough of the landmass of the planet to achieve 60% coverage, or the map is mostly ocean, sea cities will have to be built. These are particularly good at achieving coverage, as you can place them where you need them, and their area of influence is greater than that for land cities.
2. You can increase the radius of coverage of each obelisk (initially 5%), by increasing the number of satellites launched, over and above the 10 minimum required.
I hope this helps!
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agiasi
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Snellville, GA USA
May 2000 time: 05:14
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It is possible, and it happened to me. One AI player, that also was my historical enemy, pillaged one of the obelisks that I had built at sea. This precipitated the last war of the game, in which I stripped the AI of any ability to threaten me again, prior to completing the science fiction victory.
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agiasi
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Snellville, GA USA
May 2000 time: 05:14
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Good point, Immortal Wombat, regarding the placement of the obelisks. In the case of small cities, you could get away with four.
This brings to mind another consideration regarding the science fiction victory - it takes time! The "critical path" is the construction of the obelisks. They cost 3,000 a piece, and they take four or five turns to complete (I don't remember which). I allowed 100 years from the time I completed the Solaris project to complete construction of the Gaia Controller. It actually took me about 50 years.
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Ruffinshot
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The key to the Sci-Fi victory is ALLIES. I've been beating my head against a wall for an hour trying to figure out how to cover enough territory to win. I'm already dangerously over the city limit and playing on a huge map. Then I discovered that I could build obelisks in my allies territory (nice of them, don't you think?). Problem solved.
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Ruffinshot
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I seemed to still have control of the obelisks I built in allies' territory even when they broke the alliances. If you've got to 0 years it should bring up the end of the game. No idea what's gone wrong.... I pushed up to 75% coverage though, so maybe losing one or two allies didn't effect the total for me.
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Ruffinshot
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Try playing on a huge map. Even doubling the city limit for governments you'll never be able to conquer more than a third of it. Then you have to figure out other ways to win.
I usually quit before I got past the modern era, too, til I figured out how to win with the sci-fi victory.... doesn't take nearly so long to finish that way.
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Ruffinshot
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Time is the real constraint. I've won Sci-Fi style twice now on Hard, but the only way to do it is to set your science goal for the Solaris Project fairly early on.
Build the Ramaya then use the extra happy pop to lower your tax threshold (or whatever the right bar in the empire settings is called). That'll about double the speed of your tech growth and give you a chance of getting to Solaris in time without having to make half your people scientists (though that helps too).
Once the computer players get fascism they'll all convert to it and stop their own tech growth dead. That's when you can set your goal for Solaris is really go for it.
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agiasi
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Snellville, GA USA
May 2000 time: 05:14
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Gaia Controller Cores
Rob_Outram, you only need 10 cores to win, and it apparently doesn't matter where they are located. You need at least 10 satellites (maximum of 20 allowed). You do have to hold your obelisks and cores for at the 10 turn start up sequence. Since some of your obelisks are with allies, their breaking off the alliance might cause you to lose control of them, and probably break the countdown sequence.
I noticed that when the Gaia counter got to zero, nothing happened until the following turn. Then, the game played a movie depicting satellites beaming energy down to Earth. After that, you should see the victory message.
I hope that this help. Good luck!
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