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Strategist
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France
Jun 2000 time: 05:12
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...and they'll want to play on Warlord level.
My problem: I ususally play Deity, and whenever I have a match against one of those bastards, the difficulty level will be Prince or lower and they, having got used to that beginner-level are more successful with their strategies than I am with my Deity strategies. Not only that they then think that they're better than me, also will they REALLY have more success.
My questions are:
1. How can I prevent a player who builds only a few, big cities from building the wonders I want first. Of course I'll have a scientific supremacy against those losers, but at least one of them will always steal the technology from other civs... and whenever I want to build one of my favourites (wonders), he'll finish it before me because his cities have higher production than mine, for my cities have produced more settlers and are smaller...
When I manage it to discover trade early enough, I'll beat him at the wonder's race, but if my cities will be able to produce the caravans fast enough is not very likely to be...
And I won't ever be stupid enough to build a small empire which consist of big cities for myself. Or would that be a better idea?
What will I have to do to manage this?
2. They will be stupid enough to make war against AI-civs (go away, AI, I'm not talking to you ). On this way they're able to wide out their empires, for the AI-civ is dumbass enough, especially on such a low difficulty level. Additionally, I, got used to Deity level as I am, won't make any war against them. Surely I could but my subconscious will always prevent me from doing it... 
What will I have to do, that their advance by conquering those dumbass nations won't get them too far?
3. Is it better to change to Republic without ever having been in Monarchy when playing on Warlord or Prince level? When I played Warlord I used to skip Monarchy. What do you think about that?
Perhaps further questions will come later...
And maybe I can tell you how the match is going while I'm playing it...
Could anyone even give a clue about the first 20 technologies on Warlord or Prince level?
Thank you
Strategist
P.S.: My username is only to cover my actual incomptence... 
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SCG
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of less than all that I see
Jun 2000 time: 00:12
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I personally would bypass monarchy, and go directly to republic, but then I do that even on diety level. I find the trade bonuses and growing potential far outweigh the 3 unit supports. And in warlord, you don't need those 3 for martial law. In republic you can get those loved/hated WLTxD's and grow quickly enough to not worry about the lost 3 shields, since you will likely get more than 3 from the larger size.
If you really worry about techs being stolen, and there isn't much you can do about spotting/destroying dips before they are in range, then my suggestion would be to slow down your science rate so that they have less to steal. The trade off is that you will have more gold to buy a wonder outright, or more luxuries to spend on WLTxD's, growing your cities larger. And a second side effect of more gold is you can buy off nearby AI cities if you don't want to make war with them (or does no city-bribe apply to AI as well?) or at least get more NON units to patrol for tech-stealing dips.
As for first 20 techs - as always that is completely dependant on your style of play, and the game developments. Although things like monotheism might be lower priority since you are effectively starting out with a cathedral in every city for free.
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April Cantor: Sire, in order to expand further we must first gain favor of the King
SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince
*goes off and starts gifting gold and techs*
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Mao
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Apolyton
Jun 1999 time: 00:12
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Strategist, how was your vacation? Last time I checked, you were having fun right?
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tolstoy
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Cupertino, CA, USA
Mar 2000 time: 05:12
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Well the easiest way to get around your problem of lossing wonders is to build up an army and take the city. But if you want a more peaceful solution, tax the hell out of your people and have you cities build caravans and your settlers build roads to your capital to build your wonders. And its even faster if you build up your infrastucture of your capital with the settlers of other cities and build the Crusadies wonder too. You can have alot of small cities but you should always build up your capital so it can produce wonders fast. And doesn't worry about the taxes so high on low levels you can still gain tech fast enough on monarchy or republic to get wow faster then you can build them.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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To build a wonder early, before caravans are available, try:
1) Demand tribute of the AI civs. You will be pleasantly surprised at how much gold you get.
2) Use units(dip, horsemen, etc.) built in nearby cities, and sent to the wonder city to be disbanded. This is not as efficient as caravans, but it is available at the beginning.
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Edward
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Strategist,
I've never played a multiplayer game before, so take everything I say with a grain of salt.
I fear your Deity strategies aren't optimal for Warlord-Prince. If you want to compete with the other players, you'll have to totally change your outlook. This isn't easy (self change never is) and you'll be going against your instincts often.
Here's my guess at your overall strategy. First, you have early peaceful expansion through building many cities. You add in a heavy dose of scientific research. Finally, in the end game, you come out swinging with a huge empire and superior technology. This works great vs. the AI, perhaps not so well against humans.
1) Early expansion through settlers means few early wonders (unless you're only contending with AI opponents). Either give up on early wonders or change your strategy to having only a few cities early on. It might not be your style, but a human who builds only a few cities then concentrates on wonders, will always get more early wonders than a human who is busy building a lot of cities in the early game.
2) You can't stop them from getting advances from the AI. You can only try to make your science/stealing rate even higher.
3) Depends on your overall strategy. I guess early Republic is more of a possibility on lower levels.
Do the games usually end with the humans taking all your cities by force?
If you want to go the tech route, you MUST restrict yourself to having only a few cities. Otherwise you'll miss out on early science wonders. Also you'll start your tech race more slowly because resources are being taken away from caravans/marketplaces/libraries and being spent on settlers and stuff for new cities. Build a Super Science City (SSC) and just a couple supporting cities. Witness the OCC challenges if you don't believe in the scientific power of a handful of cities.
I envision that it's tough to keep your techs out of human hands. You'll need to surround your (very small) empire with fortresses. You need fortresses on all roads into your empire and you need so many fortresses that anyone coming at you will have to brush up against one of them.
A much better strategy, and the one I suggest to you, is to fight fire with fire. EARLY CONQUEST. As you said, these guys are used to playing at low levels and have more experience at it than you do. They're experts at low level playing - learn from them. Adopt their strategy.
Throw away all your perfectionistic and peaceful inclinations. Don't concentrate on being a scientific power. Build just a couple of cities, get monarchy, and race to Sun Tso's War Academy. No happiness wonders (low level), no science wonders (we'll steal our science through city conquest). No Great Wall - all our battles will be on the offense. If they take one of your cities you'll take it back with your superior numbers.
Once you get Sun Tso's all of your production must go to building offensive units. Let your cities languish - no improvements. Cities are just unit factories.
Build fast units with 2 moves, the best offensive unit you know how to build. You need your army to be mobile. Your strategy will be to overwhelm your foes with superior numbers. Expect heavy casualties - much more than you currently get as a tech-minded perfectionist.
Of course you'll be smarter than the AI and pay attention to terrain, attack en mass with a large force, and will just go around fortresses (not attack them).
Eventually you'll want a few settlers to build roads to get your units to the front lines. You may also need some diplomats to slip your army around fortresses or take down city walls ('though many cities can be defeated even with their walls intact if you have a superior force).
Republic will just slow your production down with unit support and happiness problems. You want units not science. You can steal science. If you steal them, learn the fun of Communism and Fundamentalism (if the game lasts that long).
I think you'll be surprized at what a refreshing change of pace it is to play a petty dictator.
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Strategist
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France
Jun 2000 time: 05:12
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1. I already told one of them about the ined hill thingy
2. the mined hill city doesn't produce THAT much
3. they don't pillage, they're stupid
4. I don't know anything about an SSC
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SandMonkey
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Strategist -
SSC = Super Science City
A city with Colossus, Cop. Obs., Isaac Newton's College, and a library/college. That really rakes in the advances. Use that city to get your first trade routes. It also helps if that's the capitol, since you will have no corruption.
You could also do what smash said. Build Sun Tzu's War Academy, and then set all your production to Knights. You're sure to catch your opponents with their pants down.
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