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JamesJKirk
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Dixon, CA USA
Jan 1970 time: 21:14
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The thought occured to me a couple times over the past while, that buildings such as factories and power plants, and I'm sure nearly all types should have more effects than just their standards; eg happiness effects as well. Here goes: a factory would have the potential to increase happiness with people getting jobs and all that, but just the same, it would also increase overcrowding, by drawing people to the cities from the countryside, and conditions would tend to make people unhappy. That is, until some sort of SE-esque option for allowing labor unions came about, then this possible -1 happiness could be made content. As for power plants, a nuclear one could make -1 happiness, and solar +1, I could go on with all sorts of building options, but I think the points been made. Thoughts on this?
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Sean
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Auckland, New Zealand.
Jan 2001 time: 05:14
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Thoughts on this?
Crazy.
You are effectively asking a game to model real life. Real life is made up of a near infinate number of varibles!!!
You are also making assumptions about social interaction, ie Labour Unions. You maybe right, but many would disagree. Often it is simply the old cliche "horses for courses", ie different situations have different causes etc.
Last edited by Sean on 24-06-2001 at 14:06
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Immortal Wombat
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in perpetuity
Dec 2000 time: 05:14
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Loads of building have multiple effects by their very nature. Factories increase production, and increase pollution. I would not like to see a lot of buildings have effects to increase realism at the expense of a decent game, like the factories affecting unhappiness, but in some cases, it can be used to great effect.
To take two examples from CTP and a CTP mod:
-Security Camera, cuts down on crime, increases production but increases unhappiness also.
-Castle, Cuts down on crime (fear of torture chambers) and increases city defense like a city wall.
These two work very well in the game, the castle as a dual-effect for good, but at a high cost, as castles took ages to build, and the security camera as a balanced effect, so you have to make sure the city is stable enough to warrant building it. It makes micromanagement a little more in-depth, and I like it, but not excessively
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