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quote: Originally posted by UberKruX
hell, I know it's too late to implement (I think) but I'd like to see a list of strategies an AI should know when attacking, instead of just flailing units at my cities.
so lets do it out of civ 2 strategies.
- stacking other sea units with AEGIS cruisers to prevent missile attacks
- pillaging IMPORTANT roads/rails
- use fortresses on MOUNTAINS if available, not surrounding plains or grasslands
- use bottlenecks to their advantage
- use alternate routes of attack
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1. 3, 4, and 5 I don't know about.
2, Dan M. has already said that if the AI find a road or colony without Military support they will destroy it to prevent you from using the resource that may be connected to your cities.
Hey one out of four is not bad for a start. Maybe more will come. We just have wait for Firaxis to tell us.
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Peter Triggs
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Gone Fishin, Canada
Jan 2000 time: 05:14
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What I'd really like to know is:
1) Will we have access to a strategies.txt (and all the other necessary AI text files), and
2) Will the game come equipped with a (hopefully, C-like) programming language that allows us to hook into the AI's code.
In this case we'll be able to define our own strategies and get the AI to use them. This is what I'm really looking forward to and will be incredibly disappointed if we can't do it.
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