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joew
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Charleston, SC
Jul 2000 time: 05:12
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What can you do to make cities cheaper to incite? Is that what sabotaging the courthouse will do?
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jpk
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Minneapolis
Feb 1999 time: 05:12
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Once I built about 30 or so paratroopers. I attacked by landing a paratrooper on every square near a city. It worked quite well against the AI.
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CornMaster
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St. John's, Newfoundland
May 2000 time: 01:42
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Well my best manuver I did (that I can remember) was a defensive one. I had 4 cities on a normal sized map with 3 other civs on one contient, it was also in the 1900's. It was on chieftan so it was a little easy but I turned the Fundamentalism after getting all the tech. (Which I don't often do but since it was on Chieftan I said what the heck.)
I built a three block (three blocks next to each other) group of fortresses and put 3 fanatics in each one. I must of had 200 or more fanatics around my four cities in a huge circle. Anyway I'm sure this has been done but it looked pretty cool. Needless to say the AI never got any of my cities.
My latest major offensive involved a transport with 3 tanks, 2 artillery, 2 calavery, a carrier with a nuke, a sub, AGEIS Crusier, a battleship, and a destroyer. I used it to break up the huge Mongol empire which had control of Asia, Europe, and Africa. While I had control of the Americas, and Australia. It's a scenario I made for the duelers. If you want it you can get it here http://www.geocities.com/thecornmaster/scenario/two.zip
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"I'm too out of shape for a long fight so I'll have to kill you fast"
"If the great Emperors of Rome, Egypt and Greece were alive today, do you think they would prefer Coke or Pepsi?"
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jpk
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Minneapolis
Feb 1999 time: 05:12
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SandMonkey:
I don't remember their form of government but the paratroopers worked well. The main problem was that the AI had not built many roads so it took two turns for many of the paratroopers to get to the newly captured city.
Veteran stealth fighters combined with paratroopers works faster. At least if the AI does not have armor or mechanized infantry.
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Chainsaw
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Ratingen, Germany
Apr 2000 time: 05:12
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What I´d like to know much more:
What was the most massive assault force ever the AI has sent to you? E.g. the biggest invasion or the longest contiuos attack, number of attacking units in one turn or anything you would find remarkable?
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jpk
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Minneapolis
Feb 1999 time: 05:12
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Chainsaw:
Once, after building Apollo, I saw a group of 30 to 40 diplomats marching toward one of my cities. After a few turns the number of diplomats was much smaller.
Since I often have isolated cities near AI civilizations, it is not uncommon for these cites to come under futile attacks that last for dozens of turns. Once I had a city with coastal fortress defended by two veteran marines that was repeatedly hit by 10 or so ships per turn. Another time I had a city that had forest and hill squares between it an the AI civilization. Every turn two or three units would move next to my city. On my next turn I would put them out of their misery. If I can recall correctly I had crusaders when the attacks started and it continued until I had howitzers.
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Chainsaw
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Ratingen, Germany
Apr 2000 time: 05:12
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It seems that the AI has certain, limited attack algorithms, e.g. the ones you mentioned, I´ve noticed them before, too (bunch of diplos, a zillion cruise missiles on your ships, massive bombing). But I´ve never seen a really effective assault that would have stolen more than one (very rare: two) cities at one time from me, especially in the modern age when effective war-machinerey comes into play. Has anyone has had expirience with really dangerous AI-manouevers? (Iguess I´ll have to start playing MP).:-)
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Mao
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Apolyton
Jun 1999 time: 00:12
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Do scenarios count?
In a regular game: My largest was something like 10 transports filled to the brim with armor, howitzers, and a few marines for good measure. Two carriers and half a dozen submarines as well as two dozen battleships escorted this fleet. Then, from the land, I had something like 40 units coming in from another flank, armor and howies.
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SCG
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of less than all that I see
Jun 2000 time: 00:12
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The AI really was improved between Civ and Civ II. It definitely has all sorts of problems still, but the changes are visible. The 2 most noticable changes to me are 1) The AI acutally switches to democracy now. In Civ I, I don't remember the AI _ever_ playing a democracy - and as one who incites a lot of revolts, that actually made a dent in my world conquest initially. 2) The AI no longer ignores small islands. This probably has something to do with the harbor/offshore platform improvements, but in Civ I, if i founded a city on an island with less than 5 land tiles, I could count on the AI rating it as less than worthless and not even bother to explore it. I never once defended an island city once i found that out and when I tried it in Civ II, that was one less city that I had next turn . I'm sure there are other changes that because of my style of play haven't manifested themselves. Again, granted the AI needs a lot of work, but there was at least something done to improve it when Civ II came out.
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April Cantor: Sire, in order to expand further we must first gain favor of the King
SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince
*goes off and starts gifting gold and techs*
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Chainsaw
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Ratingen, Germany
Apr 2000 time: 05:12
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mao:
I have never played any scenarios except wwII and Rome, so I don´t know if the behaviour of the AI is different in Add-On-Scenarios, but, just tell me anything that´s on your heart :-) .
You really mean that the AI has sent about 80 mean attack units to you, and has made a two-front-attack. Impressive, never seen anything like this before.
How was the settings? How big was the enemy civ that attacked you, which civ was it, what year, which version?
I think I will have to try a game where I let some agressive civs get all big and give tech to them just to see if they really know how to use warfare advices properly.
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smilo
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Belgium
Jan 1970 time: 05:12
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Most massive strike force : 12 diplo's.
Poisoning works really nice for heavily defended cities.
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