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MORON
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Vancouver, Canada
Jun 2001 time: 13:14
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A pop is a pop is a pop.
Right?
The biggest problem in civilization is the bigger is better problem. I think one of the problems is that the only facters that effects the people's productivity are city improvements, terrain and government type. This favours big civilization because even after all the corruption and happiness problems the bigger civ still would have production, lux and reseach advantage. I think to deal with this is that people should cost money to educate and stuff to incease productivity so that a small populations can be more productive than a big and inefficient one as a high pop civ would have higher pop maintance costs.
Am I making sense?
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Provost Harrison
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The farce is strong with this one.
Feb 2000 time: 05:14
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Bigger generally is better. Perhaps diminishing returns, yes, but the larger the population, generally, the greater the output. A large, undeveloped nation should not function as well (eg, India) as a smaller, well developed nation (eg, UK). However a large, well developed nation (eg, US) should have the best of both worlds. But it would require some skill to build.
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Earwicker
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Washington, DC, USA
Mar 1999 time: 00:14
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quote: Originally posted by Big Crunch
I can't believe that a single market place can service the needs of a megalopolis when it was originally built for a village. The benefits would be negligible for a mega-city.
I would have thought the logical step would be higher maintenance costs and an upgrade cost for improvements, when cities become larger. It would reflect the need for a more efficient (upgrade) and higher capacity (maintenance) improvement. |
Good plan, analogous to the chaging upkeep cost of Barracks through the years. As long as I don't have to scrap and rebuild all my marketplaces and libraries every few hundred years. While it would be more realistic, it would be a big ol' PIA and slow down gameplay.
Tie it to city size, not technology. A way to look at it is like this: When Cardiff hits size 10 (say) a message comes up that says "The City of Cardiff has outgrown its library, and its citizens have built a second branch." Meaning the upkeep doubles. Similar for markets or temples. Probably not for banks, Univs, or Cathedrals, since we're talking serious money in that case.
While we're at it, how about another size restriction structure? Above 8 needs aqueduct, soon followed by needing a sewer system. Then you get to grow from 12 to 25 or higher with no further infrastructure. Perhaps a hospital or something along those lines?
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Ralf
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Sweden
Mar 2000 time: 06:14
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quote: Originally posted by MORON
The biggest problem in civilization is the bigger is better problem. |
Its one of the BIG THREE, yes:
1: Infinate City Sprawl (= the ICS syndrome)
2: Bigger is always better (= the BAB syndrome)
3: Lack of "Rise and fall" (= the eternal China syndrome)
My own idea how to combat BAB is to make big city happiness-control in small empires much easier, then similar big city happiness-control in large empires.
The fewer cities your mid/end-game empire consists of, the easier it becomes to control really huge mega-cities without too much happiness-problems. This means less expenditures on city-improvements & combat-units, but still an comparibly large empire-population tax-base. This means beneficial financial overflow. Also, allowing smaller empires building comparably bigger cities means that both shield-production, but mostly science-lightbulb production can more easily keep even steps with their bigger empire counterparts.
A good implementation of BAB is absolutely crucial - especially if they plan to have upto 16 civs on the map simultaneously (not officially confirmed yet). Theres no way they can do that, if not at least 8-10 of these AI-civs playes more passive 6-12 city mini-empire roles. Thanks to BAB, these AI mini-empires can contribute something worthwhile nevertheless.
Last edited by Ralf on 28-06-2001 at 01:59
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MORON
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Vancouver, Canada
Jun 2001 time: 13:14
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quote:
My own idea how to combat BAB is to make big city happiness-control in small empires much easier, then similar big city happiness-control in large empires. |
Its not gonna work. As long as larger pop means larger returns, I don't see how happiness is going to stop BAB. Slow it perhaps, but not stop it. Diminishing returns is still higher returns
Literacy is only anywhere higher than 10% in the last 400 years....
Anyway....here is my soluation to the problem of underdeveloped big ICS type expansion.
maintenance costs for improvements varies by pop
Or, to reworded it
Improvement maintenance counted on per pop basis
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Ralf
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Sweden
Mar 2000 time: 06:14
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quote: Originally posted by MORON
Its not gonna work. As long as larger pop means larger returns, I don't see how happiness is going to stop BAB. Slow it perhaps, but not stop it. Diminishing returns is still higher returns
Literacy is only anywhere higher than 10% in the last 400 years....
Anyway....here is my soluation to the problem of underdeveloped big ICS type expansion.
maintenance costs for improvements varies by pop
Or, to reworded it
Improvement maintenance counted on per pop basis |
Well, I just want the best possible BAB-solution, regardless what it is. At this stage, they have already implemented it anyway.
Remember though. Anti-BAB isnt about equalizing every output-difference between small and large empires, into a general lukewarm medium-output. That would be rather boring.
Then it comes to optimizing some benefits/outputs, striving for a huge empire really should be the best choice - and then it comes to some other benefits/outputs, striving for a small (perfectionist) empire should be the best possible choice. And both small and huge empires should have their own special "Archilles-heels", respectively.
Also, about my "The fewer cities, the bigger cities" model: The happiness-advantage only affects you below a certain number of cities. I dont promote an increasing CTP-2 style happiness-penalty for huge empires (the starving cities effect). The empire-size happiness-factor stays flat above a certain number of cities. Other "upper rubberband max-limit" factors (like economy) should deal with too-big-to-control empires.
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