 |
|
Chronus
|
|
"Capture Paris and France falls, capture London and Britain falls. That's the reality."
Hmmmm . . . Washington D.C. was captured and the U.S. DID NOT fall (War of 1812).
I agree with the earlier statement. This concept reduces the destruction of a civilization down to capturing two cities.
|
|
|  |
 |
|
Earwicker
|
 |
Washington, DC, USA
Mar 1999 time: 00:14
|
|
I think Civ3 should have Surrender, much as we see in SMAC, but not tied directly to the loss of capital cities. Instead, a civilization's surrender should depend its remaining strength relative to that of the invader. It should consider deployment of forces (how many are poised to take the next couple largest cities), ideology, history, etc.
Historically, surrender is an often-exercised option in warfare. Not every conflict has been setted with an equal peace or left to run to a fight to the last man. Civ2 always struck me as strange in that regard. If I'm invading the Babylonians and have overtaken 3/4 of their cities, my diplomatic choices were to stop fighting for little incentive (100 gold) or keep going and take them out entirely. Stopping the fight holds no promise that they won't sneak attack again, once my forces are deployed elsewhere.
|
|
|  |
 |
|
jake03
|
|
One thing I think is missing, or atleast I have not seen it, Natural desasters should be a part of the mix, hurricance's earthquakes valcanoes. That would really make the game interesting having to compensate to these things with troop movments and building. It would really put a new spin on stratigie for instance you would not want to build a great wonder on a vacanic Island and invading countries on the warm climate may be postponed by weather.
|
|
|  |
 |
|
SerapisIV
|
 |
Hartford, CT, USA
Feb 2001 time: 00:14
|
|
I like the idea. There should be some kind of mechanism through which a civilization is able to collapse and break into civil war. I think that capital capture is a great reason to have such an event occur.
With all these examples of the US, think older civs, say before nationalism. Before there was nationalism, did a city halfway across a nation care what happened in the capital? Until nationalism, nations really are mini-city-states like they're modeled in civ. So a capital capture would be a strong reason for half a civ to revolt. In modern nations, sure I agree that it would be much harder to breakup countries, but the US is an anomoly in the world, it was created by people wanting to come here and immigrating. Look at the former Soviet Union, it was a nation gained by conquest, there's ethnic wars all over over the Caucaus mountains.
I think it is here where culture will be great for Civ3. Say the Greeks beat up the Zulus and have captured a few cities. But the Greeks lose their capital to the invading Indians (that war-monger Gandhi), perfect excuse for the captured Zulu cities to revolt, and the Greeks split in Civil War.
|
|
|  |
 |
|
Dr Strangelove
|
|
How about having a surrender if the capital falls AND a certain percentage of the cities suffer enough morale loss that they revolt?
|
|
|  |
 |
|  |
 |
|
C. Gerhardt
|
 |
Holland
May 2001 time: 06:14
|
|
Oh, sorry.
I fell asleep reading your last STUPID replies, aspec. TechWings.
Does the side really matter or the contence?
Lets see, .... , .... , o yea, capital takeovers.
I don't like the of surrender after loosing your capital twice. This means that if you have a civ of 25 cities, mostly 15+, and you will loose your capital for the second time (still confused about the fact someone will capture its first?!?!) you loose the game. No chances of retaliation of some kind, rebels, resistance groups, just plain DEAD?
Fortunatly i live in a country where the government doesnt seat in its capital. Littlebit harder to demand surrender from a major.

|
|
|  |
 |
|
Ralf
|
 |
Sweden
Mar 2000 time: 06:14
|
|
quote: Originally posted by Alexander's Horse
Firstly you would have to fight to get to someone's capital. This would normally involve taking more cities than the capital itself or at least defeating their army and/or navy in the field first. Then you would have fight to wherever the capital moved. |
I dont like it then it comes to AI-civs. However; Im all for adding optional "surrender house-rules" then it comes to MP-games.
If the capitol city have been conquered twice and half (or more) of the population is under conquered rule, then (and only then) a popup-message informs the loosing MP-player that he now have the free option to handover the remaining rest of his shattered empire (= unconditional surrendor). However, as long as the loosing MP-player have cities still left under his control - he can choose to ignore this surrender-option, and continue fighting instead. Its a free choice.
Above MP-surrender-to-MP option should ONLY be available after above strict conditions have been meet. If the MP-player wants to quit regardless above conditions; the AI takes over command.
Just an idea: Should the loosing MP-player also be able to surrendor to another MP-player of his choice - other then then the one who threatens to squash him?
The reason I dont want this feature in the main-game fighting against AI-civs, is that the human player can exploit this option much easier then the AI-civ can. It should be an MP-option only.
Last edited by Ralf on 28-06-2001 at 01:55
|
|
|  |
 |
|
JoeK
|
 |
Boca Raton, FL, USA, Earth, Sol
Jun 2001 time: 00:14
|
|
I just thought about something about capturing capitals. I think there's a difference between capturing the capital with the leaders in it and without the leaders in it.
Am I correct in saying that most times in history, when the capital was captured and the country didn't collapse, this is because the leaders had already left the capital. This would be the equivalent of moving your capital in Civ. In real life, when you see the enemy heading towards you, you get your leaders to saftey.
But if the capital was captured suddenly (surprise attack, etc) and the leaders would captured, then things would be different. (What has happened historically when leaders were captured in their capital? All I can think of is Germany in WWII, and the Allies then split Germany up.)
Joe.
|
|
|  |
 |
|  |
All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|