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SCG
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of less than all that I see
Jun 2000 time: 00:12
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As many of you probably know, when a discovery is made, any science left over from the current city is wasted. This is especially noticable in OCC or when your capitol is an SSC. In OCC, with a little extra micromanagement, it is pretty straightforward to figure out exactly how to split the tax rate so that you squeeze the maximum amount of tax from the city and still get the discovery that turn. For multiple-city civs, that is a lot more difficult, if nothing else, simply because you don't always know which city produced the final beaker that pushed you to the next tech. I have had some civs where the F6 key made it look like i still had several hundred beakers to go and then the very first city, producing 1 beaker, pushed me over the limit. If the tech is a government tech and you want to revolt to form that government, you could wind up wasting an entire extra turn of tax and science if that happened - revolting before the end of the turn is 1 less turn of anarchy that needs to be endured. I've managed to discover republic with my last city, revolt, and then become a republic that same turn on occasion by turning the science rate to 0 and making 1 tax man in my capitol - works flawlessly if you have the SOL and make a govt discovery with your last city. My question is this: Has anyone figured out a way to coordinate their discoveries reliably without wasting massive amounts of science or tax in a SSC (or a civ for govt techs)?
PS: I figure that many of you OCCer's might be able to shave several turns off your landing dates with the extra tax that could be generated, assuming you aren't already doing so (well, other than in the fundy OCC)
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April Cantor: Sire, in order to expand further we must first gain favor of the King
SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince
*goes off and starts gifting gold and techs*
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jpk
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Minneapolis
Feb 1999 time: 05:12
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According to other posters the number of beakers needed for an advance depends upon the state of the AI civilizations. I think this will make it difficult to fine tune discoveries.
On the Macintosh version at least it seems like a filled beaker box means the first city reliably discovers a new advance on the next turn. If you think you will discover an advance on your next turn try to deliver sufficient caravans to fill the beaker box. Unfortunately this may mean you have to deliver commodities to cities that do not need the given commodity.
This probably isn't much help but it is the best I can do.
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This ruler is COOOOOOOOOOOOOOL!!!
tnx ALOT!
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Spider
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k-town
Jul 2000 time: 05:12
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Now, if only they could make an on-screen slide rule.
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All times are GMT. The time now is 05:12. Apolyton Time is 00:12. |
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