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Gramphos
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ACS Civ III Files Manager, Prince of Development
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Chalmers, Sweden
Apr 2001 time: 06:14
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I think you should be able to inactivate technologies and thing to build (improvements, wonders and units) in Scenarios. If you don't want one of the AIs to do capitalization, you should be able to inactivate it, and for the AI I hope that it will be better on planing what to build.
Some times you may want a Civ to be unable to build SDI-defense in Scenarios, with this function yo just have to inactivate it. You maybe also want one of the Civs to be unable to build a Spaceship, but you want the other fifteen Civs to have that ability. You should also be able to set maximum total units every Civ should be allowed to have. (This could also be a diplomatic ability.
I.e. you have almost defeated a Civ, and it begs for peace. If this is a militant Civ, you will probably not allow it to rebuild its armies to attack you again. In that case, you should be able to set the following options in your treaty: maximum total units, maximum offensive units, maximum defensive units, maximum total offense points and maximum total defense points. You should be able to set a value or leave it unlimited for each option, and a violation of the limit should be an act of war.)
Now I’m totally out of the topic of this thread, so I’ll stop now before I leave the topic of the Forum.
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Sabre2th
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A rule-checker thingy would be good. And NOT like in CTP2 where it just turns MP off.
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