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Albert B
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Indianapolis, IN USA
Dec 2000 time: 05:14
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The "how long to understand civ" thread mentions starting this so here it is...
Along the lines of "I remember trying to kill a buffalo with a warrior for about two hours on my first night and becoming highly frustrated with the whole experience", what are your favorite (funniest) memories of game goofs from your early days of learning Civ (I or II).
I started with Civ I, playing with a couple of friends, one kind of knew the game and the other was true beginner like myself. We either didn't have or didn't bother to read (more likely, but I don't know which) the manual. Anyway, these are some of the things I recall doing that now seem somewhat comical many years later:
1. Avoiding researching ceremonial burial, monotheism and construction because the each "made the people unhappy" and the advisors would "force you to build" temples, cathedrals and coloseums...
2. Accidentally discovering the the adjust trade windows (there use to be 2 of them) by bumping the +/- keys on the keypad with a beer (after having played quite a few games)... Also, we had know clue what "luxeries" where and thus decided our lowly peasants NEVER needed any...
3. Getting mad at the "bug" that wouldn't let us build nukes even though we had the proper tech!
4. Getting fed up with global warming game after game because we had no idea that you could clean up the pollution.
I'm sure that their are quite a few others that have slipped my mind but I'm sure someone will spark old memories with their post. By the way, we had no idea what our "goal" was for quite some time but still enjoyed waging war after war, discovering new techs, building new units/improvements, etc.
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Exile
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of the Benighted Realms
Sep 2000 time: 23:14
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I played Civ1 for several years before finally breaking down, buying a better computer, and getting civ2. When first installed, I thought I knew what to expect, so I just dived right in. Forget about reading the manual. 
I was captivated immediately by the Jules Verne scenario, and began to play that one to the exclusion of everything else. I noticed that after several turns the political/diplomatic/military situation would heat up, and little wars would start breaking out all over the place. 
Then my government would fall! 
I had no clue what was causing this. I thought it was a function of the scenario! Every game, I would tentatively try to fulfill the conditions of the scenario, and then boom! My government would fall and it appeared to me that this was the end of civilization as we knew it! The British Empire was always in Demo, so when it went to Republic or Monarchy, there wasn't enough money to support everything, and stuff would begin to disappear. The more stuff disappeared, the more difficult it got to pay for things. In desperation, I would always start up a war with the Continentals and, not having the sheer military might to really crush them, I would start pillaging everything with airships. 
Civilization collapsed every game. 
Later I learned about governments in civ2. 
Salutations,
Exile
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EyesOfNight
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This isn't really funny, but if you build the great library in your city in Civ 1 and allow a barbarian to take it over, you will then have a peace treaty with them. And sometimes it will trigger a bug that will make it so you get 3 or 4 techs a turn.
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Earwicker
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Washington, DC, USA
Mar 1999 time: 00:14
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Manual, who needs a manual?
1. Thinking settlers could only build cities. My friend who loaned me the disk said to build lots of cities, and that Monarchy was the best government. Thanks. So one of my triremes wandered by Japanese territory and spotted all these roads and irrigation. "Well no wonder they're so well off," I sez, "they started off with all this good stuff." When the Egyptians had it too, I figured out my problem.
2. Not knowing what the "city in revolt" symbol meant. Garrison city? Black Power? Een when my own cities revolted, I didn't make the connection.
3. Renaming cities. All the time. Whenever I took another civilization's city, I'd give it a Greek name. Besides really dredging my memory for Greek city/ village/ island names, it got very hard to remember where some of the cities were.
4. Missing the connection between trade arrows and science/ money. I followed the advisors' advice wayy too much and accidentally kept up with things. "Library? We like libraries, okay!"
5. Completely overlooking the importance of building wonders. I thought they were just for prestige. Even though I was the Greeks, no way was I going to spend 50 turns building the Colossos. What a waste! 
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