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freshman
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Anyone who isn't convinced yet of the power of ICS (Infinite City Strategy) should of course read DaveV's thread in the Great Library on resource management (under R?) I wanted to double check his numbers so I wrote a quick 5 minute program to verify his numbers. The flavor of his reportings are correct (high food size 1, high prod size 2 = really good), but the exact numbers differ.
To use, just compile it and enter
java Settler 4 2 2 4 5 1
the arguments represent food/production/trade of 1pop/2pop
I get:
50 turns: 3 cities / 148 trade
100 turns: 21 cities / 1002 trade
150 turns: 143 cities /6018 trade (DaveV reported 129/5750)
either DaveV's analysis is wrong or I've modeled the problem incorrectly in my program.
The assumptions appear as static constants at the beginning of the program.
I may repost a modified version of this program in which you can feed in a distribution of city numbers (with % of how often that situation occurs) instead of just having one choice, to better model your growth. How 'bout good hut modeling too - an extra advanced civ/nomad can boost growth too.
I am trying to weigh the benefits of choosing a Gold square as a city site early - or how many cities should you have before making this choice.
PS I changed the filename extension from java to txt because I wasn't sure if java was a valid extension to attach in this forum. So before compiling - you'll have to rename to Settler.java
Attachment: settler.txt
This has been downloaded 7 time(s).
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freshman
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Just for curiosity I tried to see how much a gold square city pays off:
I start with 2 cities (2 settlers)
Assume a 4/2/2 food/prod/trade for size 1 and 4/5/1 size 2
For a gold, assume a 3/2/8 size 1 and 4/4/8 size 2
At the end of 80 turns after making the Cth city a gold
C____cities__trade
1 or 2___13__1110
3 or 4___20__1202
5 or 6___22__1166
7 or 8___23__1112
9 or 10__24__1028
no gold__24__940
So making your first or second city a gold is a bad idea, but thereafter, your expansion is not really hampered too much and the extra trade could put you a few turns closer to conquer stage.
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