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Father Beast
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My head stuck permanently in my civ
Feb 2000 time: 22:14
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OK, my first post since I've actually started playing...
I started a game on chieftan, and am cruising around 1200 AD. I thought those caravans were expensive, so I built the labyrinth as my first wonder. very nice, until I discovered the age of reason and all my trade routes evaporated.
Kind of cool, how that trade routes are more under your control than in civ2. I accidentally made a route later on, and I broke it to free the camel for a more lucrative route. I wonder how it can be a "monopoly" when I have more of the same goods I can't send because it has too many routes?
the public works system takes some getting used to, but makes some internal sense. It was a bit neat to pay a bunch of pw points all at once to lay an intercity highway over 8 squares.
I still do have some questions.
How do I know how long it will take for the city to grow? I have a definite food output and loss and input/storage amounts to access, but how much food surplus does it take to grow? many time I had a city pumping out settlers because I didn't know whether it would grow just before finishing the settler.
the little popups on the side are OK, though I have accidentally rightclicked one or two away by accident while trying to rightclick the move arrow away.
I noticed that I get demands to leave the area from enemy civs through these popups. at first I answered them peacefully and had my units teleported back to square one. then I noticed I could hit the (-) symbol and shrink it until I'd got my unit out of dismissing range. can I really just put them off indefinitely?
I only had trade success with domestic routes. I had a couple of single Items I put up for sale to foreigns, but I didn't get any takers. am I doing this wrong?
thats all for now. I'm sure I'll be back with more questions.
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Swissy
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Chicago,IL,USA
Sep 1999 time: 23:14
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quote: Originally posted by Father Beast
OK, I finally got a bite for something I had up for sale. as long as it was happening, I got the request for it every turn! I thought that I hadn't answered properly, since it wasn't showing up on my trade review screens, but I guess that it is a one time sale, only for that turn. hmmnn...
now if only I could figure out how to know when my cities are going to grow... |
For some reason an AI will make a trade offer even if it doesn't have an available caravan to make the route, a little bug in the program the AI sees it can make a profit so makes the offer.
To make cities grow:
Build: granary and aqueduct. If you can get it, Stonehedge(but watch out for Age of Reason). These are musts for early city growth.
Set your food to the lowest setting, compensate with the money slider to keep happiness at 74.
Once you have factories, terraform all the non-mountain/hill squares into garsslands and place improved farms on them. Switch to hydroponic farms when you get the tech. If your by ocean do likewise with fisheries and automated fisheries.
You'll have to build the "overcrowding relief" city improvements like hospital and arcology if your going to make it to the 50+ level. Sensorium is great for making really big cities, a must have wonder.
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Swissy
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Chicago,IL,USA
Sep 1999 time: 23:14
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On the city interface at the botom of the screen, the "MAX" tab has your city stats as far as production, science, gold, food produced, food used, food surplus, happiness, and turns til next population increase. You can also get a grand view you can use the city side tab which gives a bunch of info, including turns til next pop. If you click on the top of that collumn, it will re-order the cities by that factor.
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