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freshman
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Conquering mode win can be done without even building a city - with goodie huts as has been described in another thread.
So my question is, is there a way to handicap ourselves to make conquering win challenging and fun?
No goodie-hut tipping?
Editing out the goodie-huts from the map?
Disbanding units found from goodie-huts?
Gold found at huts must be given back to civs?
a one military unit conquering challenge?
a 5 military units conquering challenge?
other ideas?
OK - so there's also OCC with conquering - but clearly the goodie-huts need to be disabled.
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freshman
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common you guys!
you're all masters of this game.
how 'bout a 1 military unit conquering game
(infinite settlers, caravans allowed)
(diplomats can only steal tech + investigate)
(ships can transport your unit, but can't attack)
ONE and ONLY 1 military unit can attack other units/cities - throughout the entire game.
Once you attack, you've made your choice. That unit must conquer the world!
(clearly can't be a diplomat - as you can't bribe a capitol)
(its OK to allow other military units to absorb damage - block zoc - act as city defenders etc... - but they can't attack)
Choose your unit wisely -
Who can do it the quickest.
How many units did you kill?
How many cities did you conquer?
This is also an exercise in tech building which all of you are already masters of.
(Oh - and no teleporting - like creating a unit of the same type in a different place)
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solo
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Lowell, MA USA
Jan 2001 time: 05:14
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Really want a challenge? Try it in Deity +5
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All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
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