Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > AC-General/Help/Strategy-Archive > Reverse engineering ?
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
SmartFart is offline SmartFart
King
Diamond
Mar 1999
time: 06:14
Question  Old Post 27-06-2001 05:52
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Reverse engineering ? Support Apolyton, pre-order Civilization IV

What is it? I am about to start my very 1st PBEM MP game and one of the rules is 'No reverse engineering'.

Can someone please explain this to me?

Thanx.

SF

big_canuk is offline big_canuk
King
Leamington, ON, Canada
Jul 2000
time: 00:14
  Old Post 27-06-2001 07:06
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Help yourself to an AD-FREE life

When you steal (buy) a unit from another faction with a probe, that unit is added to your Design workshop. You can then build that unit without having discovered the tech to do so.

You can also modify the unit. This modification is termed "reverse engineering." So if you steal a fusion unit, you can modify that, say, rover to be a fusion infantry, or a fusion noodle, or any fusion unit for which you have the tech. Very powerful. Somewhat contentious. I think most think reverse engineering is great from a gaming standpoint, but a little far-fetched from a RL, or historical standpoint. But remember, this is a *game*.

cbn is offline cbn
Prince
Newfoundland but soon to be Calgary, Canada
Aug 2000
time: 01:44
  Old Post 27-06-2001 18:53
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

To follow up on big_canuck . . .

One of the first places it could be used is in the early game if you get the probe team ability. Since a probe team has a "rover chassis" it is possible to go into the workshop and remove the probe team ability and insert a weapon. Voila . . . instant rovers without researching Doctrine Mobility. Depending on the riules of the game this can change how you research.

Some people think that reverse engineering is a cheat while others do not so its just something to get cleared up at the outset. Its good that whoever set up the game addressed the issue so everyone is clear.

johndmuller is offline johndmuller
King
Capitol Hill, Colony of DC
Feb 2001
time: 00:14
  Old Post 27-06-2001 20:36
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton

There seems to be a limitation to the reverse engineering ability in that one can only apply the reverse engineered weapons/armor/chassis from one bought/stolen/gifted unit into a new unit design. In other words, if you reverse engineered (underlying techs not in your possession) aspects of two different units, say a missle artillery and a silksteel defender, you cannot create a unit combining the two new aspects - i.e. no missle/silksteel brigade. You can, however, graft any aspects for which you do have the underlying tech onto any unit defined in your array of designs, including the acquired designs. You are prevented from combining separately acquired aspects because the reverse engineered weapons, armor and chassis are not selectable from the respective, armor and chassis boxes in the workshop; you have to start the workshop session with a unit containing the acquired weapon/armor/chasis you want to use and there is no way to bring in additional acquired stuff.

I'm reasonably confident, but not certain that the reactors and special attributes work the same way; I think that especially the reactor very likely follows the pattern above, but I have room for at least a little doubt concerning the special attributes.

I haven't really made much of a living reverse engineering, but the last time there was a thread abouit this, I happened to be playing a game where I did have two captured units with different (unresearched by me) captured aspects, so I paid attention and found that I was unable to make the combined unit, but otherwise able to use the new aspects individually as outlined above. This limitation gives me a reason to question whether the designers really intended the reverse engineering to be possible, but I still like the idea whether intentional or not.

SmartFart is offline SmartFart
King
Diamond
Mar 1999
time: 06:14
  Old Post 27-06-2001 22:28
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Remove this text

I got it now.

Many thanx.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0318 seconds (87.84% PHP - 12.16% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net