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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > Feats of Wonder - drawback
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Solver is offline Solver
Apolyton Duke Of Something
Latvia, Riga
Sep 2000
time: 07:14
  Old Post 27-06-2001 19:48 Visit Solver<br><img src=/forums/images/staff-icon.gif>'s homepage!
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Feats of Wonder - drawback Get a bigger avatar today!

Found a very big drawback in programming new FoW. You can't make a feat occur when there are, say 10 Slavers built. There's no UNITCOUNT for it, I can only count Buildings and such. Drawback is big, and probably with no workaround.

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:14
Post  Old Post 28-06-2001 18:45 Visit Martin Gühmann's homepage!
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Here is a list of stuff for the feat.txt. By the way I don't know why it should be a feat to build an army of ten units maybe 50 units would be a better reason for a feat. But I didn't find something related to your unit problems.

-Martin

Duration
Description
SlicMessage
SlicMessageValue
EffectBoatMovement
EffectBoatMovementValue
EffectCityDefenseBonus
EffectCityDefenseBonusValue
EffectReduceCityWalls
EffectReduceCityWallsValue
EffectIncreaseCityVision
EffectIncreaseCityVisionValue
EffectIncreaseProduction
EffectIncreaseProductionValue
EffectIncreaseCommerce
EffectIncreaseCommerceValue
EffectIncreaseHappiness
EffectIncreaseHappinessValue
EffectEliminateDistancePenalty
EffectEliminateDistancePenaltyValue
EffectIncreaseBoatVision
EffectIncreaseBoatVisionValue
EffectIncreaseScience
EffectIncreaseScienceValue
EffectGiveMaps
EffectIncreaseHitPoints
EffectIncreaseHitPointsValue
EffectScriptedTurn
EffectScriptedTurnValue
EffectScriptedCity
EffectScriptedCityValue
ExcludeAdvance
ExcludeWonder
ExcludeFeat
ExcludeFunction
ExcludeFunctionValue
CancelAdvance
CancelWonder
CancelFeat
CancelFunction
CancelFunctionValue
Building
BuildingValue
MinimumSizeOfCiv
MinimumSizeOfCivValue

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