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Mao
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Apolyton
Jun 1999 time: 00:12
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This was discussed in another thread, but I felt it needed more attention. Is it cheating? I know it is considered so if you build it on hills in your city radius, but what about using them as forward bases where you can base fighters or bombers as scouts to protect yourself? You can have them all around the world in theory, just as good as cities sometimes, without the liability of one. Do you think this is cheating?
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Mao
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Apolyton
Jun 1999 time: 00:12
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But it would give you a nice perimeter from attack wouldn't it? And with a few NONE engineers...it shouldn't take that long.
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Chainsaw
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Ratingen, Germany
Apr 2000 time: 05:12
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Maybe not 100% on-topic, but just to expand my knowledge a little... :
How fast are damaged air units repaired being in an airbase? As fast as in a city without an airport or as fast as an army in the field?
How many times faster does an army regain its full hitpoints being in a city/in the field?
Does the vet status influence the time a damaged unit needs to be repaired?
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SCG
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of less than all that I see
Jun 2000 time: 00:12
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well, just read the archived Airbase thread. As for the increased production - that probably is a cheat. As for free railroad, I'm not so sure any more. After all, the landing strips surely can act at least as roads, and for a fully funtional airbase, they should be able to transport cargo to and from the planes efficiently. (maybe they should be free roads )
I personally don't build airbases, but that is because I don't build many planes Too many extra unhappy people even when in their home cities in a democracy. As for building them in OCC, I probably would already have railroads (and farmland) down long before I built one, so as long as they aren't in certain places (ie city hills), I wouldn't have a problem building them.
Never was an issue in my first OCC game. I only saw 1 total AI air unit (ordinary fighter), and i had a fortress on a mountain where a hut archer and a musketeer (and later a cavalry) held off everything the AI had for over 5000 years 
------------------
April Cantor: Sire, in order to expand further we must first gain favor of the King
SCG: darn, I've never really got the hang of that tribute thing, guess it will be a long time until i make prince
*goes off and starts gifting gold and techs*
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Mao
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Apolyton
Jun 1999 time: 00:12
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quote:

Originally posted by Ming on 08-10-2000 08:05 AM
One way that building them outside your city radius would probably be considered a cheat by most, would be if you build airbases on every square just outside your city radius, making it impossible for any enemy air unit (nuke, fighter, bomber, cruise missile) to attack your city. Now granted, this isn't much of a concern for record shooters, since the AI probably won't have the technology yet to really attack with air units... but for those who are just trying to win and it is late in the game, it's very possible that this defensive strategy could be effective.
I for one think this would be considered a cheat... what do other people think 
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Ming, have you ever tried building airbases around all your cities? I tried that once, and the AI had a nuke during its turn right in the airbase next to my city that wasn't there when I was moving 
Carolus...shut up, no one wants your common sense here! 
Chainsaw, airbases work just like a barracks, airport, or port facility. Though more like an airport since it's for air units.
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Mao
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Apolyton
Jun 1999 time: 00:12
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It doesn't have to be on hills, they're just to act as cities without having the liability of one.
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Mao
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Apolyton
Jun 1999 time: 00:12
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In an OCC, how far are you really going to move units anyway to make a huge rail network? I'm just suggesting scattered ones around so that you can have a secure defensive perimeter.
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Chainsaw
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Ratingen, Germany
Apr 2000 time: 05:12
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In OCC, I donīt build airbases at all. I just build some stealth fighters for patrol and seek&destroy purposes. I donīt need no outposts just because my fighters can handle the huge threat the AI bears... with its cavalry. Or Arty. Or Bombers...
I think, airbases within the city radius are a cheat, because itīs just unlogical that they should produce extra food or work as railroads. Someone wrote that the extra food could be explained by the infrasructure that is needed to maintain an airbase, the argument for the function as roads was that you could use the runways as roads. What the ...!? So you have to think of an airbase that has a runway as big as a map square??? Or the idea of people sowing wheat between the runways trying not get their heads chopped off by off-taking fighters?? Cīmon guys, its a mistake or something that the programmers didnīt remove for some reason, itīs just impossible that an airbase was intended to provide such benefits. And because itīs not imagenable, I personally regard it as a cheat and donīt use it.
But as said about a thousand times about cheats: Everybodyīs free do do what he likes
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