Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Rise and Fall of civilization
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Rise and Fall of Civilizations (Time out:0 days after 28-06-2001, 06:24)
YES
NO
Neutral
Bananas
View Results [Edit Poll (moderators only)]
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
MORON is offline MORON
Warlord
Vancouver, Canada
Jun 2001
time: 13:14
  Old Post 28-06-2001 06:24
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Rise and Fall of civilization Remove this text

I think rise and fall is STUPID.

CIV3 is not Sim-History 4000BC-2000AD

NO NO NO NO NO NO NO NO NO NO to rise and fall. **** realism.

Sure, I'd like to see giantic wars and barbarian invasions that redraw boarders dramicly, but I don't want to see my 4000year old city gone because of some idiot.

polypheus is offline polypheus
Chieftain
United Nations of Earth
Jun 2001
time: 21:14
Thumbs up  Old Post 28-06-2001 06:39
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

If "Rise and Fall" of civilization is not done right it can be frustrating and annoying but if done right it can make the game a lot more replayable and enjoyable.

So again, it just depends on how it is implemented.

There are certainly many players who enjoy Civ precisely because it is NOT just a strategy game but because (to the limited extent possible) it can "simulate" or recreate historical development. I am one of them.

I recall doing a poll a while back and 75% of respondents said they prefer to play Civ3 as a sort of "historical simulator" than as a strategy wargame.

DarkCloud is offline DarkCloud
Civ3 Stories Editor
of Lists
Jul 2000
time: 05:14
  Old Post 28-06-2001 20:34 Visit DarkCloud<br><img src=/forums/images/staff-icon.gif>'s homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Remove this text

I'm against this... The computer would most likely be made too weak for this to work.

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:14
  Old Post 28-06-2001 21:32
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by polypheus
So again, it just depends on how it is implemented.


I agree. I voted Yes, but it all depends...

I really stupid way to implement "Rise-and-fall" would be in the form of totally random events completely unrelated to how you play the game.

A better way would be if you manage your empire in a risky & sloppy manner. Lets say that you painted yourself in a corner by letting your empire-financial surplus be very weak - even negative. Also; that you have let your city-happiness stand and fall too much with martial-laws unit-presence. On top of that; your enemy AI/MP-civs now join together and strangle your trade-routs. This now become "the straw that break the camels back".
A relatively big part of your finance-supported huge army refuses to follow your order (no wage) - perhaps even desert. As a result; several cities (perhaps 25-50%) start to revolt simultaneoulsy - and yes: even declare independence. If you dont act pretty quickly, everything self-feedingly spirals out of control.

The bottom line is: Managing an Civ-empire (especially a really big one) should be like rolling a ball along a narrow flat surface which blends over in a gradually more down-sloping surface, both left and right. If your ball rolls close to either slopes (as a result of risky/sloppy empire-managing) then things can easily (and self-feedingly) spiral out of your control. In short: the domino-effect.

Last edited by Ralf on 29-06-2001 at 02:56

S. Kroeze is offline S. Kroeze
Prince
the Hague, the Netherlands, Old Europe
Dec 1999
time: 05:14
  Old Post 28-06-2001 22:57
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Re: Rise and Fall of civilization Full PM-box? Change here!

quote:
Originally posted by MORON
I think rise and fall is STUPID.

CIV3 is not Sim-History 4000BC-2000AD

NO NO NO NO NO NO NO NO NO NO to rise and fall. **** realism.

Sure, I'd like to see giantic wars and barbarian invasions that redraw boarders dramicly, but I don't want to see my 4000year old city gone because of some idiot.


Did you ever succeed winning CivII on Deity level with seven Civilizations, Raging Hordes, not building Wonders, preserving a spotless reputation, on a small map, and not cheating in any possible way?

KrazyHorse is offline KrazyHorse
King
Macedonia
May 2001
time: 00:14
  Old Post 28-06-2001 22:59 Visit KrazyHorse's homepage!
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Support Apolyton, buy Alpha Centauri

No wonders makes it hard, but the rest of it is no problem.

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:14
  Old Post 29-06-2001 00:35
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton buy from Amazon

I voted bananas. Bananas are good. When a cute girl eat's them correctly, I go bananas.


Anyway, I like the idea of beaten civ's coming back. I love rooting for the underdog. But I think that would require more intelligent AI's to beat up on the player so others could grow again. Even better would be an AI better then a human player, but that's still more of a hope then reality, but I got faith in Firaxis putting out the best Civ AI yet.

KrazyHorse is offline KrazyHorse
King
Macedonia
May 2001
time: 00:14
  Old Post 29-06-2001 00:38 Visit KrazyHorse's homepage!
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Full PM-box? Change here!

quote:
Originally posted by SerapisIV
I voted bananas. Bananas are good. When a cute girl eat's them correctly, I go bananas.


I'm not even going to touch that one.

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:14
  Old Post 29-06-2001 00:40
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Suffering from ads?

quote:
Originally posted by KrazyHorse
I'm not even going to touch that one.



That's the problem, neither would she, damn women with taste

KrazyHorse is offline KrazyHorse
King
Macedonia
May 2001
time: 00:14
  Old Post 29-06-2001 00:43 Visit KrazyHorse's homepage!
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Got spare money?

I thought better of what I posted here. Damn, but it was funny.

Last edited by KrazyHorse on 29-06-2001 at 00:49

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:14
  Old Post 29-06-2001 00:51 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Tired of ads?

I voted Bananas too.. I must be very sick

But seriously , it reaaly depends how it is implemented, a clever programmer could make it work. IAs stated above, if you mismanage your civ and arent keeping them happy then the people are very liable to revolt and cause a few citys to secede from your empire . I hope they make the mainatainance of very large civs much harder , becasue that would be more realistic.

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:14
  Old Post 29-06-2001 00:54
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Increase Your PM Length

Yeah, too salty...I mean, I like mangos, big mangos



Okay, thats enough spam for me, that was fun though.

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:14
  Old Post 29-06-2001 01:00 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

We move from fruits (well herbs actually brcause thats what bananas reaaly are , they technically arent fruit) to meat (Spam is a spiced ham avaialble in most shops in nice little tins)

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:14
  Old Post 29-06-2001 01:09
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Whoever thought that the ups and downs of civs would be so edible?

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:14
  Old Post 29-06-2001 01:20 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Support Apolyton, buy Civilization 2

must have sometihng to do with the amount of times spent eating meals whilst playing civ, especially in MP games while you wait for everyone else to finish their turns ...

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:14
  Old Post 29-06-2001 01:29
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Lose 30 kilos (of popups)

And listen to Elvis tunes in the background. Speaking of Elvis and Civ...

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:14
  Old Post 29-06-2001 01:35 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Remove this text

elvis in the basckground ??? you playing MP3 or Audio CD...

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:14
  Old Post 29-06-2001 02:42
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Rasputin
elvis in the basckground ??? you playing MP3 or Audio CD...


Either or hounddog, either or..

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:14
  Old Post 29-06-2001 03:16 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Support Apolyton, buy Civilization 2

Oh ok , i usualy lsiten to a cd full of MP3s.. i hate the civ 2 music !!!

But back on topic (befroe Ralf gets upset )

Has Firaxis posted anything re the rise and fall option or is this just wishful thinking...

MORON is offline MORON
Warlord
Vancouver, Canada
Jun 2001
time: 13:14
  Old Post 29-06-2001 07:24
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Tired of ads?

quote:
Originally posted by Ralf


A better way would be if you manage your empire in a risky & sloppy manner....

The bottom line is: Managing an Civ-empire (especially a really big one) should be like rolling a ball along a narrow flat surface which blends over in a gradually more down-sloping surface, both left and right. If your ball rolls close to either slopes (as a result of risky/sloppy empire-managing) then things can easily (and self-feedingly) spiral out of your control. In short: the domino-effect.


What human being, after knowing this could result in death, would have a sloppily managed empire anyway?

Besides, what I'm seeing is a attempt to kill expansionism. together with the war on ICS, BAB it just is the evil plans of mega city late game micromanager's plan to take over civilization.

quote:

Did you ever succeed winning CivII on Deity level with seven Civilizations, Raging Hordes, not building Wonders, preserving a spotless reputation, on a small map, and not cheating in any possible way?

Does game exploits like bomber - land stacks count?

Anyway, I'd be toast with the evil cheating computer....

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:14
  Old Post 01-07-2001 12:06
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by MORON
What human being, after knowing this could result in death, would have a sloppily managed empire anyway?


Well, thats the point. One shouldnt.

Also: its not just risky behaviour (like founding early-game cities in the wilderness, without any connecting roads, and without accompanied guard-units, for immitiate city-protection) that should be more dangerous and potentially empire-devastating (the AI should dynamically increase barbarian attacks - although sometimes risk-taking can pay out successfully, of course).

Also, players who go for a compulsive one-sided "world conquest before 1 AD", or "producing combat-units only" playing-style. Compare with below encyclopedic ancient Assyrian note:

"Assurbanipal 626? B.C., king of ancient Assyria (669–633 B.C.), son and successor of Esar-Haddon. He was the last of the great kings of Assyria. Under him Assyria reached the height of sumptuous living, and art and learning flourished. A few years after his reign ended, Assyria succumbed to the Medes and the Persians. His great expenditures in wars to preserve the state contributed to its collapse".

Also, onesided peaceful (unrealistic ancient/medieval ultra-pacifist) playing-styles should become more risky and dangerous. Not only does warlike players get more battle-hardened units. In Civ-3, ONLY players who bother to engage their troops in battles, have a chance of spawning "great leaders". So a small empire pacifist defensive-only playing-style carry its own risks as well. As it should. Infact: I would even think it would be a good idea to add a small "battle-value degenerate" -factor here, as an counteracting "too peaceful" punishment.

quote:
Besides, what I'm seeing is a attempt to kill expansionism. together with the war on ICS, BAB it just is the evil plans of mega city late game micromanager's plan to take over civilization.


No, not "kill" expansionism. To achieve some objectives, striving for a huge empire really should be the best strategy. While striving for some other objectives, the small perfectionist empire-style should be the best choice.

The "Rise-and-fall" idea is about punishing risky, sloppy and/or far too onesided playing-styles. Its also about gradually adding more domestic empire-control problems the bigger your empire gets. The latter can be counter-acted relatively succesfully, IF the player know how to play his cards. But, still - only too a certain point, and only so much.

Ultimately, "Rise-and-fall" is about adding a potential "the harder (and bigger) they come, the harder they (may) fall" factor to Civ-3. In Civ-2, by comparison; the harder & bigger they came, the more easy it was to avoid falls alltogether. Was that a good thing?

Last edited by Ralf on 01-07-2001 at 12:59

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0595 seconds (91.24% PHP - 8.76% MySQL) with 34 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net