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Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > CtP2-Creation/AI/Mods/Scenarios-Archive > MM2 Slavers Code Trigger Working?
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StarGazer is offline StarGazer
Chieftain
San Francisco
Jun 2001
time: 21:14
Question  Old Post 28-06-2001 13:12
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MM2 Slavers Code Trigger Working? Full PM-box? Change here!

In 1801 C.E., an English Zulu Warrior marched up next to my American noble, who had just given a dinner party at Liverpool. This freaked me out somewhat because I thought that all military units that had the Slaver ability would be disbanded on turn 400 (1800 C.E.). At least, that's what I understand Wes's remark under "Slavers code" in his MM2 Triggers Readme file to mean:

"Slavers code: This trigger disbands all units with the victory enslavement ability on turn 400 (1800 AD)."

If not, then what does "victory enslavement ability" mean?

Martin Gühmann is offline Martin Gühmann
Emperor
Berlin, Germany
Mar 2001
time: 06:14
  Old Post 28-06-2001 17:00 Visit Martin Gühmann's homepage!
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Support Apolyton, buy Alpha Centauri

In my MM2 games the slaver units were disbands in 1815 AD or 1815 AD. Maybe Wes cut out here some turns.

-Martin

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