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Ken Hinds
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Gee, you mean all this time that I have been spending Energy Credits to steal bases I've been spending credits that I didn't need to? I've always used Total Thought Control. One question that your comments bring to mind is that with TTC I get Drones that are passive but at 1 layer lower than the basic "Unmodified" level of drones the manual says it takes about 5-10 turns for these to give up their loyalty. Do you get this with Mind Control also?
Ken
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gwillybj
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Eurytion Mining Colony: 165°C dayside, 165°F nightside
Mar 2001 time: 00:14
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This question got chatted up a bit in another forum a few weeks ago. Among the other posts, I wrote what I had read in the manual and could recall from in-game play:
Mind Control convinces only that one base's population that it really is part of your faction.
Total Thought Control makes everyone (The residents of the base. The entire faction. All the other factions. Your faction.) believe that the base "taken away" always has been part of your faction, that things were never any different from the beginning of time. That is why it doesn't incur any retaliation. No one is even aware there is anything to retaliate for!
It makes for a difficult ethical choice if this is done in a multiplayer game: If one of your bases is TTC'd away from you, is it proper for you to retaliate, since you aren't supposed to know anything has changed? If you were to "recapture" the base (by any means other than TTC), its citizens would believe you are tearing them away from the only way they've ever known!
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From the manual (formatted for emphasis):
"The cost of a Mind Control [or Total Thought Control] operation against a base depends on a number of factors, including the base's size, the enemy's energy reserves, facilities and special operations in a base, and whether or not drone riots are occurring."
No, it doesn't address the question about the Success Rate percentage, which does seem lenient considering the result.
Maybe it's another example of where SMAC focusses on the economic aspect of an operation. (Offer enough cash and the entire community sells out.) If that is the case, it would warrant, as SnapperL argues, either (1) higher cost to offset the apparent ease of success or (2) lower success rate. (Both ways take into account the die-hard loyalists, (1) the ones who can't be bought and (2) the ones who actively resist.)
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There is also there this post by "Bornon":
If I'm not mistaken, total thought control bribes units in the city's territory as well, eg formers. Drone riots are also less prone to happen (drone activity is raised for two turns after occupying the city of an enemy).
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