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Jim_P1238
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Whenever I play a game WITHOUT blind research I will often not get access to some tech. I remember one game that I was playing were I had to choose between 4 techs one being nonlinear math. I didn't choose nonlinear math thinking I could get it next time but the next time I had to choose it wasn't avaliable. So I selected a new goal and then when that one was done I was again able to choose nonlinear math. Does the computer only display some of the avaliable each time or is this some kind of problem. To check this I beat the game by transcend and then went to the scenario editor to see if I could give myself anything else. But it said I had developed all the tech avaliable when didn't think I had. Why is it that sometimes tech is avaliable and other times it isn't?
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skrobism
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I just started playing SMAC and can only offer a guess.
I play a lot of Civ2 and if SMAC shares the same engine or at least the same design, then this is probably the reason. I remember a similar question about techs disappearing. The theory behind it seems that the game does not want you to research in a narrow path. This was tested and seems to be the case.
eg. Monarchy is 3 techs away at the start of the game, but the quickest you can get there is in 4 techs.
This forces your Civ or Faction to broaden it's research and in turn it's culture.
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