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Mysh
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Ontario, Canada
Jun 2001 time: 23:14
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I would like to see more options other then war in Civilization 3. There should more bonuses for staying peaceful, other then some extra points toward your civilization score. Like staying out of wars could improve relations with countries you are at peace with, because they see you want rule a peaceful nation, they may trust you more. With this trust they may open more trade rotes, trade technologies, and lend you money when your low.
Going to war should also have more penalties, which differ according to year. Like in the middle ages women would watch over children and perform household duties. While men would fight wars and perform tasks like farming and construction, so if you went to war your food production, trade, and production should suffer because the men are off fighting. There should also be some a population decrease because of casualties, and men (also women in later generations) are gone to fight.
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Dan M. said there would be other ways to win beside war. However let's leave war as is. No penalties for starting a war. Remember this is a game only and not life.
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Lung
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of my princess Anastasia!
Mar 1999 time: 15:14
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quote: Originally posted by Mysh
...While men would fight wars and perform tasks like farming and construction, so if you went to war your food production, trade, and production should suffer because the men are off fighting. There should also be some a population decrease because of casualties, and men (also women in later generations) are gone to fight. |
This goes back to my old militia proposal. Militia would be units which are very cheap, but come at a cost. For example, 5 militia = 1 population point and perhaps even 1 bushell to reflect the cost of food support, where the 1st, 6th, etc militia unit cost the city of origin 1 point. This would have the desired reduction in production and food to reflect their real cost. However, the population could be retrieved by disbanding the units, effectively "repatriating" the militia. Of course, any units killed would affect the return of population points, so if you built 17 militia and only 9 returned, you would only get back 1 pop point from the 3 originally lost.
Even without militia, certain units could be affected. Basically, all units that aren't hardware dominated should be according to popluation. Hardware dominated units such as tanks and fighters should not be. However, this realism might only serve to contsrain civs with small populations, thus furthering the advantage of ICS, which we don't want!
I favour the militia idea, as it could serve as a last resort for a civ on the ropes, and at the very least provide another element to warfare. After all, the more options available to warfare, the deeper the strategy and gaming experience 
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