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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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I finally did it on deity! launched a 15/3,3/1,1,1F ship in 1984, landing in 1999.
The starting position was nothing special, with one whale and coal, along with a few grassland rivers and some ocean. It was on a peninsula of sorts. I used some dips stationed a few squares away in likely city spots to keep the sioux at bay. Late in the game, raging horde barbarians landed, and I sent the dips scuttling back to the city. I forgot to move them back, right away, and found a sioux city established. A key, I think was an early alliance with the sioux(I normally never do alliances). I asked and got gifts(mostly gold). I found a number of huts, but only two units, and one of them got wasted by a surprise encounter with barbarians.
I built colossus/copernicus/isaac newton, and the essential shakespeare's. I got beat out on great-library, but built marco-polo instead. It might have turned out just as well. I later built UN and got peace with everyone.
The key was staying peaceful and out of wars. I think the AI tries to build a city one square away just to aggravate you. If this happens, the AI gets very pushy. Keeping the AI from building such cities seems essential.
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Theben
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Dance Dance for the Revolution!
Jan 1970 time: 00:12
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I'm close to winning my 1st game w/one city. My city site is beautiful. A flat grassland/plain completely ringed by hills and mountains, with a river running along the city's outside edge. Only two specials, but I hilled 3 river squares and flattened 3 regular hills(that runoff from my mines is gold, baby!). I have 7 fortesses with 1 each of my best defenders + 1 spy in them, except the one facing the Japanese which has 2 DEF units. I was producing 55 shields/turn before industrialization!
Observations from the field:
At 1st I thought a island world would help you win, but I now think a single continent is better. You have to have a military presence on the same land mass to threaten people, and you will meet them quicker, allowing you to get their money before they can spend any.
Must have port: At 1st I thought so; now I'm not so sure. This game I don't have a port. Also don't have to worry about Lighthouse, Magellan's, building harbor/platform, or marauding ironclads.
wonders:
Colossus-Effectively doubles your science for many, many years. Must have if you don't get GL early.
MPE-If you can't explore and people are not coming to you, or surrounded by hostiles. If you have a port maybe not so necessary.
Copernicus/Issac Newton-complete the science city. You'll need it.
Hanging Gardens-Makes getting "we luv you" days much easier. Helpful to early growth, but not necessary.
Sheakespeare's/King Richard's-YOU MUST HAVE THESE! Get KRC ASAP since the sooner you get it the more shields you will generate in the long run. Sheakespeare's allows lux to be set to zero, or automatic "we luv you" days in repub/demo. Don't forget to sell that unnecessary temple.
Leonardo's-Very useful since you don't have time to rebuild units.
GL-Helpful but not as much as I thought since by the time I can devote sufficient resources to build it it's halfway to obsolesence.
Darwins'-If you have lots of trade(you better) quite nice to get 2 techs fast. Max the tax and buy it in 3-4 turns.
Apollo-If you don't build it you're not going to win. Although if somone else is building it but doesn't have all the techs to build a ship consider letting them finish while you build caravans to help build spaceship parts.
U.N.-Useful to stay in peace in end game.
Lighthouse/Magellan's/Oracle/eiffel-All useless. Don't bother. Distances in small world are still close, and oracle just doesn't last long enough to get it even to keep from the enemy.
All others-Useful only to keep the enemy from having them, although pyramids and Hoover are especially so. For SOL, if you have Sheakespeare's, go to Democracy and stay there. Otherwise it could be helpful.
Most important: Try to kill off one civ if you can. Then try your best to keep all other civs in balance towards each other. This is important, and why being on the same continent is helpful. If one civ is too tough send an expeditionary force to take their capital and trigger a civil war. Bribe them to fight each other constantly. Keep people fighting the one who is looking the toughest(also a good reason to get Marco's).
Well, does this mesh with other people's tactics?
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rah
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Apolyton Prince of Moderators, Master of Reason
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Lord of the Ferrets
Jan 1970 time: 23:12
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Just finished. 1953 it was. The last ten years when fast, enter enter enter enter etc. My continued harassment of them must have worked. There great assualt to take my capital after I launched was feeble. They were so far behind in science I never saw artillary or planes from them. It was so boring, that I went back and replayed the ten turns to use all of my defensive troops to launch an assault. In those ten turns I captured 5 of the 7 Babylonean cities including their capital. 4 out of 9 of the greeks cities. (I didn't bribe the cities either, those were the two civs that annoyed me the most during the game, payback's a bit**.) The only interesting part of this is that once I left my protective shell and owned cities where they could get spys at them, within 4 turns over 40 spys from all the civs deluged these cities to steal techs, then all the exchanges and they were all building spaceships the next turn. It was hilarious. Now all that's left to wait for is when Ming will post that he beat it. I know he will.
I would like to thank everyone that contributed to this thread because it encouraged me to do it.
RAH
PS. For the real diehards, the next challange should be that after you launch, you have to conquer the entire world before it lands.
HAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHA, no one could do that because it's impossible. (but wait, we thought one city was impossible. hmmmmmmmm)
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gambler
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Turin, Italy
Jan 1970 time: 05:12
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Aaargh , I can't manage to do it at Deity !!
I did it quite easily at Emperor, at my first attempt, but at Diety level I'm always losing. I seem to be well on the way but in the end there is always a civilizition that conquers all the world and defeats me or makes me late enough so that I can't finish my spaceship.
About conquering the world with one city:
I was about to do it at King, just two enemy cities left... (well, I had Howitzers and Armors, they have just discovered gunpowder)
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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Against the AI, the next challenge would be to try with larger maps. With the largest world possible, the AI's production advantage would really take off.
Carolus
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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This has opened my eyes to new ways to play the game. I did understand from reading the threads in the MP forum that the diplomat is a key unit in those games, but never thought they would be so effective so early in AI games.
Sure, I've had my fun bribing against the AI, but I never tried it this early before. I would build most of the early units myself.
Yesterday I started a three city game on a normal map. Three cities! After the recent orgie in one city games, it's pure luxury!
Still played conventional in the beginning, building a phalanx in each city. After that, I went shopping. It's a lot of fun.
Carolus
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Matthew
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Manhattan, Kansas . USA
Jan 1970 time: 05:12
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How about a 6 player 3 on 3 arena style game, one city a piece, and possibly no wonders except appollo program? We could probably do it single production. The game would still go by pretty quick. With 3 cities each it could probably be done without the science wonders, especially with the huge trade bonuses between the enormous cities, and 6 humans researching the tech (you know there would be plenty of tech stealing).
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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I was cheated!!
I launched a 15/3,3/1,1,1fusion ship in 1930, expecting to land in 1945, beating rah's record. But no!
The babylonians discovered space flight in 1931, discovered plastics, and superconductor and launched a 29/7,7/1,1,1 no fusion ship in 1934 arriving in 1942.
I checked out their 16 cities, and 5 had production of less than 10. No city produced more than 60, and most were in the 20's and 30's. If each city produced something every turn, it would have required 44 city/turns out of the available 48--not likely, I think, even considering the smaller deity production box. I don't think gold was used, they ended up with 7000.
This is sad, because I had a really nice gams. Guess I'll try again.
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Bird
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South Orange, New Jersey
Jan 1970 time: 00:12
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A couple of comments and questions from someone who hasn't succeeded at this yet.
In my most recent attempt, I spent the first 2000 years (what is that, 20 turns?) picking up goodie huts and looking for a good starting location. By the time I settled the city, I had contacted three of the other four civilizations and I don't think any of them had more than one city, and only one of those was size 2. Does the AI mimic a slow start by the human player? If so, it seems to minimize the risk of falling too far behind one of the other civs in science. The problem, in my game at least, was at the back end of the game. I probably could have launched a space ship by 2015, but it wasn't going to arrive by 2020. (Those of you who are focused on arriving before 1935 can stop chuckling now.)
It is really tough to get enough money to buy a decent NON military. Do you mostly pick off barbarian units or do you aggressively pursue other civ units as well? Either way, I think I'm going to have to work on my skills demanding tribute.
You have Colussus. If you have to choose between KRC and Copernicus, which would you take? Do you think you can win without one of those?
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Bird
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South Orange, New Jersey
Jan 1970 time: 00:12
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One other thing. I've been playing on small world with five civs. Is there a consensus that seven civs is easier? Seems to me it would allow more tribute and slow down the expansion of other civs. Tonight, seven it will be.
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Bird
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South Orange, New Jersey
Jan 1970 time: 00:12
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I've built Shakespeare's in every game, and the need to do so is generally why I can't get both Copernicus and KRC. Happiness, for me, has not been a problem: temple and colosseum usually take care of things until ST (perhaps with a few turns at 10% luxuries towards the end). I haven't built HG ever, but was thinking of doing so just to experiment with WTLPD in monarchy. Any thoughts on whether that would be productive?
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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A key is the science rate at the end of the game. I don't trade ANYTHING then. The AI will give it to everyone. I did trade for something in the middle, but only a tech that the other civs already had.
I think you want all the science wonders. This not only helps you, but it slows the AI. I always like KRC, but perhaps it is not necessary. My best cities have the potential for 80 shields-net. A city with 5 hills(esp wine/coal) and 5 river squares is ideal. If it can be defended from mountains nearby- then perfect. In such a city, then KRC may not be needed, only to deny it ti the AI. I have been trying to build the great library, part for me, and part to keep the AI down.
Question; do you all trade for techs early, use the GL, or develop them all yourself? Before embassy, I trade once to see what the new civ has.
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Ming
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Your problem geofelt is a classic one. You are hung up on production and not trade. Your idea of a good city gives it away. Coal, who cares... give me wine, spice, gold, and other trade specials. My current game has two gold, a fur, and a whale. Yes, I'm light on production (I have converted a grassland to hills to jump the production a little. All you really need is 55 production. That way, one freight and your 55 allows a structure to be built. Money can be used to buy up everything else.
Who cares what your production... tell my how much trade you have. That is what keeps you ahead in the science race. The game I'm playing now (and I better finish before rah posts an even better record) the other civs are so far behind it's great. There will be no way they will be able to pull that launch after me but beat me anyway crap. Now I just I have to finish up and see if 1953 will be going down.
Now to answer your questions. I trade very early only. There is a rare time when I might trade a middle science if all they ask for is something stupid. (mono for navigation was the last one I did) Otherwise, no trading for me. Plus, you can usually get them as tribute. Which brings me to the next point. Go for the science wonders. You must have them in the end. GL is no longer of interest to me. It doesn't matter if an ai gets it, because they would trade anyway. At the point in the game when I can build it, there are better things to be doing. Any sciences you really need you can get through tribute. After the early period, 99% of all sciences, I develope myself.
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