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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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Bird,
I think you have to look over your early science path. Copernicu's Observatory should be built before the Theatre. The earlier the beakers start accumulating the better. Go for astronomy before medecine (doesn't astronomy come earlier anyway?). I haven't had any trouble getting both.
Initially happiness isn't a problem (even without HG), ST is not needed until later. Building a colosseum seems like overkill. I build a temple and let some of the NONE units take care of unhappiness (monarchy is my first goal) until I have ST.
The thing I like most about ST in this type of game, is the ability to set the luxuries' rate to zero after "we love the president"-days without causing unhappiness.
About the science wonders: didn't Ming do it without the Colossus his first time? If we are talking about landing on AC asap, all three are needed.
geofelt,
If you were cheated, what do you call this? (Don't tell me, I don't want to know!)
In a three city game I launched a ship, estimated to arrive in 2009 (like Bird, I can hear some chuckles!). Feeling confident I didn't pay much attention to the game. Turns out the Japanese launch a faster ship, arriving that very same year.
The years go by, 2009 pops up and the Japanese ship lands before mine. ARGHHH... Talk about defeat! Should have chosen the Romans (I think I played as the Spanish).
Carolus
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Bird
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South Orange, New Jersey
Jan 1970 time: 00:12
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Carolus: My post wasn't very clear. I have been building Copernicus first, choosing that over KRC, but usually get medicine during the process or already have it. Then, even if KRC is still available, and it sometimes isn't, I build ST. By then, KRC has always been built. KRC clearly cannot have priority over ST, but I was wondering whether it should have priority over Copernicus. I didn't think it should, and based on the comments from the pros, it's pretty clear that it shouldn't.
By the way, in my current game I switched to 7 civs (from 5) and it makes a HUGE difference. I'm not sure I'll win because the city is growing too slowly (good defensive location, but too many plains, no grasslands), but the money coming in from tribute is much greater.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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Sounds like I'll have to work on trade more. I do like those wine hills.
For those of you who like tribute, get an alliance early with a civ that is likely to grow. You can ask for gifts for a long time after you go to republic/democracy. A neighbor civ is good because you get a warning before the inevitable sneak attack.
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Carolus Rex
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Sweden
Jan 1970 time: 06:12
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Bird,
KRC is really "just" an early factory. I agree with you about the ranking of these three wonders, KRC has the lowest priority in my book (in this type of game).
About the science path: after philosophy astronomy is just around the corner more often than not. If I get medecine first and start on ST, and discover astronomy while building it, I would switch with one exception: if other civs are also building ST.
Carolus
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Bird
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South Orange, New Jersey
Jan 1970 time: 00:12
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Ming and RAH: congrats to both of you. I'm going to miss the taunting, however. (Are you both sure you can accept this equal status?)
Ming, I can't recall ever seen two gold together, much less with two other specials like that. How many restarts did it take to get that combo?
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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ming/rah: congratulations.
Question: Why do you feel SOL and UN were important? In what way did they speed the launch? Also what type world and barbarians?
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Ming
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Geofelt
Both SOL and UN are key to mine and Rahs strategy. SOL allows you to drop out of democracy for a turn, and demand tribute. The next turn, you are back in Democracy without any of that anarchy stuff. You only miss one turn of science this way. Second, the UN is also key. Later in the game I hate dropping out of democracy for even a turn because of the science lost. UN allows you to stay in democracy. Check with a small civ at the beginning of the turn and see if the hawks are in power. If they are, you can talk to the powerful civs and deny the cease fire, and they will then offer money. Without UN, you can't do this, and you must drop out of Democracy. After a few turns, they will sneak attack... repeat process.
Money is key to our strategy. You basically buy the space craft.
And again, small world, 7 civs (if they all appear), and restless for the barbs.
And Bird... in small worlds, you sometimes get a ton of mountains. In these cases, two gold happen all the time. I did indeed reset many times after checking out the space around me... For this one, I found this location after about 6 turns.
As far as equal goes... it beats being a loser. And I really want to try the despotism challange now. So this can wait until somebody beats us.
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Nakin Tames
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Westminster, Ca.
Jan 1970 time: 05:12
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This one city thing is very interesting.
I am by no means an expert player. It's 1957
and I have survived, for me that's good.
I also have HG, GL, ST, CO and Leo.
A temple, library, granery, marketplace, citywalls and colosseum.
I had a great start, on a river(7 river
squares, 5 hills and a mountain, mixed plains and grass, no specials).
I got a lot of techs early from huts but only one archer. The saving grace was getting gunpowder before everyone else. Really amazing to see the Zulus attack my mountain fortified veteran musketeer. I am in a constant state of war with 2 of the 3 other civs(I set 7 but only know of 3 others besides me), I allied with the Persians early and so far it has been a beneficial alliance.
I tried demanding tribute but all I got was war. I don't think anyone's getting to AC in this game. Not enough science, soon enough.
But it's been fun and the first game I've played in 6 months.
Nakin
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gambler
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Turin, Italy
Jan 1970 time: 05:12
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AARGH !!!
After a lot of attempts I managed to do it in 1949and I thought it was a new record.
Then This morning (I haven't check this thread for a while) I'm ready to post it
and now I have just realized that Ming and Rah scored a new record.
Well, I'll try to beat them at despotism challange...
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catullus
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Norway
Jan 1970 time: 06:12
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Well, I started this mess, so I just had to have a try. And another. And another. And... you all catch the drift. So, I made it. Sort of. SS landed in 2071. Don't laugh.
Strange thing: The Americans buildt Apollo by 2010 or something, and had all tech by 2020, but they never buildt a single SS part. They were busy fighting the Japanese (thanks to my little greasing of their palms), so they never bothered enter the race.
Specials: Whale, fish, pheasant and wheat. Wonders: Col, HG, Copernicus, INC, ST are must-haves. Missed out Leo (most my NONE units were dead by then anyway due to raging hordes) or KRC. Buildt UN, probably an OK investment. Hoover (I desperately wanted a hydro plant, but had no rivers/mountains), most probably a waste. And Manhattan, when the Americans beat me to Apollo. I had SDI already, so why not?
But how cut 150 turns from the game? Two mined no-special mountains and a pheasant square were wasted trade-wise. And the city itself was founded on hills (that stinks majorly). It never grew past size 29. Next time, I'll finish before 2020.
C.
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Bird
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South Orange, New Jersey
Jan 1970 time: 00:12
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Two more strikeouts this weekend. Got close once (had all the structurals built by 2020 and no one else had even started). One thing I've noticed is that my best attempts have all involved extensive goodie hut searches prior to settling the city. You never get barbarians until the city is founded, and once you settle the city it seems like half the huts contain them. This is such a notable difference that even if I find a good starting spot early on, I'll have the settler improve it while the other one continues hunting with the other units I've found.
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Nakin Tames
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Westminster, Ca.
Jan 1970 time: 05:12
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Heh, this is teaching me a lot.
Tried my second go at one city, definitly doing better.
As Bird said, and Ming also I believe, it pays to goodie hut before first city is built, while looking for a good city site.
This time I got a whale, buffalo and coal with six river squares. I also got six good non units(4 archers) before I started my city. By the way I always start as the Romans
since they go first(any white civ would do). And since I don't build a city right away I think that retards the AI cities as well, would have to check it out via the cheat menu. Even though I didn't start my city till 3200 BC the other civs didn't have more than two cities and I think three of them didn't start till after I built my city. Also since I had 6 good non-units, tribute was a dream.
I got 1000's from the other civs and my allies the Babalonians once gave me 450 as a gift "To our gracious allies".
For someone like me who is still learning the ins and outs of the game I think it would be easy to win with three cities. One capital and two say size 8 cities doing nothing but producing caravans to suppliment the capitol, with an occasional stint at producing a large amount of diplo-spys.
Nakin
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catullus
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Norway
Jan 1970 time: 06:12
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Start on hills: Didn't really want to, but that was the only 4-special hub square around. I meant to start mining it before founding the city (press m for the first settler, b for the next), but I screwed up. And I stand by my mistakes. Engineers can transform city squares? I should have known.
Yes, I should have chopped down the pheasant forest. Stupid of me not to.
Manhattan just came to be. I was halfways to Apollo when the Americans started, so I thought I'd just let them build it. I did get an SS part a turn, more or less anyway. Buy a temple, switch, buy a module/component. Had some cash, you see. For the habitation module, I disbanded my NONE settler. A nice tribute to the trusty old pioneer, being the first to go to AC.
Next game: All squares should produce trade (coal only allowed exception). Must remember to build on/near river for hydro. More aggressive use of demanding tribute, bribe units if possible to increase power. Maybe try the SoL trick for tribute?
C.
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geofelt
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Neptune Beach,Florida,USA
Jan 1970 time: 00:12
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catullus: Don't get hung up on a hydro plant. If you have recycling, then a power plant will do. Its cheaper with less maintenance. If you build solar plant, you can sell the power/recycling to get over 60 pollution-free shields.
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gambler
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Turin, Italy
Jan 1970 time: 05:12
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Ming,
don't worry about your statement, if it had something wrong inside, well, my English isn't good enough to find it.
But you'd better be worried about your record, because I WANT TO BEAT IT !!! :-)
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Nakin Tames
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Westminster, Ca.
Jan 1970 time: 05:12
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Hey! I finally did it. Well, sort of.
Anyway my ship will land in 2075. Not too bad for my second attempt. Had a pretty good site with whale, buffalo and coal. A bottle neck that cut of all the other AI's but one(Sioux) and they were late bloomers. I'm starting to get it, but I think I had too much bad terrain, 4 mountains. Missed CO but got all the other necessaries. This is fast and challenging.
Nakin
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