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Gatekeeper
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United States of America
Feb 2000 time: 23:12
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Everyone:
Forgive me for yet one more mini-rant, but the most recent examples of AI cheating simply take the cake:
1. I have a veteran musketeers unit fortified right outside my capital. The AI moves a unit up to it and subverts it. No stunning surprise there. What PO's me is the AI managed to convert the unit for around 200 gold. Yeah, you heard right. 200 gold. Of course, if the human player would try that damn stunt, it'd cost around 1,500 gold. We're talking slightly pre-industrial age gold here, not modern.
2. AI-controlled legions are upgraded to musketeers with Leonardo's Workshop. Pretty cool how an ancient offensive military unit can become a Renassiance Period offensive/defensive military unit. Not.
3. The AI Spanish earned 58 gold in one turn. I went into their bank account and saw that, in actuality, their statements were running to the tune of -12 gold income per turn. Yet the bastards were raking in +58 gold per turn! WTF?! Last time I checked, one could only sell so many improvements per turn, and the AI wasn't doing that.
So right now I'm mad again. To the point of just eradicating the Spanish with the "God" abilities given to human players. I've rationlized this as much as possible, and I really don't care if this is the Emperor level or not. The AI shouldn't need an advantage in every single arena of this game.
Sheesh.
CYBERAmazon
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SandMonkey
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Cyber - For no. 3, did you check to see that the AI had any caravans near opponents cities? That oculd account for a surplus of gold for one turn. Or was this over many turns they kept getting the same amount?
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jpk
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Minneapolis
Feb 1999 time: 05:12
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During one game I played an AI civilization bribed a unit or a city, I have forgotten wihich. On my next turn I looked to see how much money they had. They had a negative balance.
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Mao
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Apolyton
Jun 1999 time: 00:12
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Guilt? You're leading thousands of troops to their deaths, and now you feel guilty?
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Mao
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Apolyton
Jun 1999 time: 00:12
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I don't get mad at the AI anymore really. I start like so many games and never finish them when I'm either too far behind or too far ahead. I never find that happy median, you know?
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Mao
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Apolyton
Jun 1999 time: 00:12
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You're not alone brother...join us, we are many...we are strong...
I guess this is why people play MP more huh?
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Andromeda
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Ireland
May 1999 time: 05:12
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Like most people who only play SP, I have developed a personal code against cheating, and I won't, for example, revert to a saved game after a bad combat. All the more reason, I think, why I find so infuriating the sort of AI cheating which defies all sense of logic and realism, such as Cavebear's example of an AI chariot suddenly appearing literally out of nowhere.
We all accept that the AI should have lots of things tweaked in its favour at higher levels. All sports use handicaps extensively. It's the downright illegal and physically impossible cheats which annoy us so much.
Personally, faced with a blatantly illegal cheat like Cavebear's example, I would have no qualms about reverting to the previous turn, and taking suitable action, KNOWING what was about to happen.
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poppawoppa
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Chico, CA USA
Jan 1970 time: 21:12
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CYBERAmazon... dont berate yourself for not checking on caravans near other cities to account for gold credited to the AI civ.
I played a game, where the AI only had one city left and did like you, had a spy nearby to look in to the happenings of the AI city.
The city had a Temple, Marketplace, Barracks, and several other improvements which would have cost you or me about 12 gold per turn.
But, NO, the AI civ had a gold earnings per turn of only 9 or 10, and each turn their treasury went up by the whole 9 or 10 per turn. THEY DID NOT HAVE ADAM SMITHS TRADING COMPANY. I had that. So there was no way they should have been able to have their cost per turn decreased. Yet they got an increase in their treasury for the entire 100% raised by their taxes.
To make up for this blatant misappropriation of funds, and to put things on an equitable cost basis, about every 5 or 10 turns, I asked them (NO...DEMANDED FROM THEM) Tribute.
and got 50 or 100 gold they were not deserving of. he he he.
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Tizzy
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And another cheat - bribing my muskateer unit, while my government was Democracy!
Does anyone else find that Issac Newton's College doesn't always work?
Sometimes when I build it, I get the double science output, and sometimes I don't. I can't work out why. Any ideas?
Tiz
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The Mad Viking
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of the Great White North
Feb 2000 time: 05:12
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Really, CYBER, whinging again! 
I'm glad the AI cheats. Sure it makes you angry as it happens, but there'd be no challenge at all w/o it. In real life, sometimes really improbable bad luck strikes. Consider this the same way.
I'm currently score-maxing my first game at Deity. It's 1975, and the AI (Spain, one city) just built an Engineer and dropped to size 1 from size 2. My spy checked the city, and found an empty food box, and a hunger of 1. I was afraid the city would disband and the game would end- but thankfully not. Deficit eating as well as deficit spending.
New thought -maybe the Engineer disbands instead of the city- I'll check that.
Interesting game, my SSC had no trade specials, but 5 rivers. So it took quite a while to pump out the science, even with Collosus, Galileo & Isaac just getting 400 beakers. So I delayed flight to keep the Collosus. I ended up with Howitzers before flight, and promptly routed the Spanish, who were far bigger than me!
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