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Jim W
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Saskatoon, Saskatchewan, Canada
Sep 1999 time: 05:12
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You're zipping along in the game, and you discover some technology. Immediately you have a list of other techs you could research. You also get advice as to what you should build, and why.
I've found that, fairly often, that advice is minimally useful to me. In fact, the one time I tried following the advice all the time, I mucked things up badly.
Does anybody follow the advice? Is it just put out there to frustrate us?
Pleawe note, I'm talking about tech advice, not building advice. Thast's a whole different story.
Jim W
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I don't think the advice is that bad. If you follow it you will be just mirroring the ai tech route I'm sure. since it is based on those numerical values in rules.txt. Some are rated appropiately like railroad and automobile. But some are just terrible choices.
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that might be a challenge. diety level and follow all advice. Including domestic/military advisor advice
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Tizzy
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That sounds similar to a problem I sometimes have with my naval units. I send them on a goto, not necessarily a long one, just a few squares sometimes, only to see them zoom off in the opposite direction. I just figured it for a bug in the program.
As for advice, once when I was jsut starting out, I decided it would be interesting to play a hot seat game, controlling 2 civilisations myself, one which I'd direct in my normal(?) way, and one following the advice given.
The one which followed the advice did much better Now that I've played it a bit more though, and have a plan and a strategy, following the advice leaves me much further behind than I would be on my own advice.
Tiz
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jpk
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Minneapolis
Feb 1999 time: 05:12
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The 0 vertical axis thing is but one of a million things that confuse the GoTo command.
Every beginning text book in operations research covers the shortest path algorithm. It is fast and can easily handle terrain, road, and railroad adjustments necessary for Civilization.
Think of putting a drop of ink at the destination. The ink will flow infinitely fast along rail lines, three units per time unit along roads or rivers, etc. Eventually the ink will reach the starting point. Determine the first drop of ink that reaches the starting point and then reverse the path that the ink followed to get the desired path for the unit.
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