Apolyton Archive  |  Preserved copy of the Apolyton Civilization Site and its forums as they stood in September 2005. Read-only; nothing here can be posted to or replied to.  |  Forum index |  About this archive |  The 1998–2001 UBB forums
Today on Apolyton WARDELL INTERVIEW PROMO A.C.S. HISTORY CHAPTER 4 GET CIV4 /w FREE PLUS! A.C.S. PHOTO GALLERY GET A.O.M. V1.1
Apolyton Civilization Forums
main| civ2| civ3| civ4| smac| ctp2| ron| moo3| galciv| galciv2| alt| about|
ApolytonPLUS | register | search | faq | new posts | pm (-/-) | upload | members
hall of fame new! | civgroups | civgroups news | interviews | the column | radio | chat | directory | news | store | PLUS
Apolyton Civilization Forums : Powered by vBulletin version 2.0.3 Apolyton Civilization Forums > Miscellaneous > Archive > Civ3-General-Archive > Using Military Units Like Rounds of Ammunition
Show a Printable Version | Email This Page to Someone! | Receive updates to this thread | Report this to Apolyton news!

bottom of page
  
Author
Thread    < Last Thread     Next Thread > Post New Thread     Post A Reply
polypheus is offline polypheus
Chieftain
United Nations of Earth
Jun 2001
time: 21:14
Arrow  Old Post 30-06-2001 08:00
Edit/Delete Message Reply w/Quote
#1 Report this post to a moderator
Using Military Units Like Rounds of Ammunition Tired of ads?

In the Civ1/Civ2, each military unit was supported by surplus shields from a particular city. This idea of support was stupid anyway but it did have the rather bizarre effect of actually sometimes wanting to kill off units in order to free up shields!

Now so far we know that Civ3's military will be supported by the national treasury. But I can imagine that similar suicide raids might be performed to free up money which is also kind of stupid.

Sometime should be done so that people can't get away from using military units like rounds of ammunition and having them slaughtered knowing that you can keep on producing more and more.

Several suggestions have been made in this regard.
1. Morale/War Sentiment - In this model, high casualty rates cause loss of morale and/or happiness so some care is taken to minimize casualties.

2. Population Loss when Military Unit is Built - Of course it can't be just one pop point per unit, but it a "tally" could be kept so that, say, every four units cost one pop point in a city maybe casualties rates start to matter.

Anyway, whatever feature is implemented, sometime ought to be done so that players can't treat the military units like rounds of ammunition. I can't recall that any nation was able to do this for too long, yet in Civ one could do these for 6000 years continuously!

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:14
  Old Post 30-06-2001 08:37
Edit/Delete Message Reply w/Quote
#2 Report this post to a moderator
Support Apolyton

I think you're making a big deal out of nothing. Civ 3 is a GAME. The realism has to stop somewhere......

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:14
  Old Post 30-06-2001 10:49 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#3 Report this post to a moderator
Lose 30 kilos (of popups)

hmm troops used as ammo seems to me to have a lot of realsim, look at how in the past the troops were sent in mindlessly by the generals with out reagard for losses of personnel, all they cared about was winnnig or losin g the war, not lives...

only seems in modern warfare that we care about the boys coming back home enough ...

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:14
  Old Post 30-06-2001 11:51
Edit/Delete Message Reply w/Quote
#4 Report this post to a moderator
Tired of ads?

I think poly means that you seem to have an unlimited supply of units in civ.

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:14
  Old Post 30-06-2001 11:52
Edit/Delete Message Reply w/Quote
#5 Report this post to a moderator
Re: Using Military Units Like Rounds of Ammunition Avatar Enlargement: We've got the solution

quote:
Originally posted by polypheus
Now so far we know that Civ3's military will be supported by the national treasury. But I can imagine that similar suicide raids might be performed to free up money which is also kind of stupid.


In our real world the military actually cost money, and if you downsize the military-budget, money is going to be free up. And since units doesnt detract any pop-points, you can easily look at these "suicide raids" as peaceful disarmements instead.

quote:
Sometime should be done so that people can't get away from using military units like rounds of ammunition and having them slaughtered knowing that you can keep on producing more and more.


Well, you have a point here - especially the AI in Civ-2 was way too wasteful then it came to fruitless non-moveable trench-style warfare. Easy to control border-quarrels (repetitve one AI-unit potshot-attempts) and mindless coastal city-bashing with AI-wessels (which always costed the AI-civ in question much more, then it ever costed me). The AI must be much more "strong punch blitz-krieg" aware in Civ-3.

quote:
Several suggestions have been made in this regard.
1. Morale/War Sentiment - In this model, high casualty rates cause loss of morale and/or happiness so some care is taken to minimize casualties.


Yes, something like that could be implemented - but only affecting you at long protracted wars with lots of losses. I want it as an high-to-ceiling upper limit, in order to deter obvious misuse - not something that affects you immediately from your very first killed combat-unit.

quote:
2. Population Loss when Military Unit is Built - Of course it can't be just one pop point per unit, but it a "tally" could be kept so that, say, every four units cost one pop point in a city maybe casualties rates start to matter.


I prefer the "war-sentiment" model. No city-pop detraction for combat-units.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:14
Post  Old Post 30-06-2001 17:44
Edit/Delete Message Reply w/Quote
#6 Report this post to a moderator
Put an end to popups!

Ehhh, no. When you disband units in a city you get production points back, which is a good thing.

Quartz Dragon is offline Quartz Dragon
Chieftain
Norfolk, NE U.S.A.
May 2000
time: 23:14
Post  Old Post 30-06-2001 20:05
Edit/Delete Message Reply w/Quote
#7 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Unit losses due to combat should cause unhappiness. But if deliberatly disbanded, unhappiness should not occure (in fact it could help the happiness rating)

A good example of empire wide military support is in MOO2.

Sabre2th is offline Sabre2th
King

Nov 2000
time: 00:14
  Old Post 30-06-2001 20:19
Edit/Delete Message Reply w/Quote
#8 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Large happiness penalties should only occur if there are heavy losses, or if your civ is constantly at war. A few scattered losses should not have too significant a penalty

Ralf is offline Ralf
King
Sweden
Mar 2000
time: 06:14
  Old Post 30-06-2001 20:38
Edit/Delete Message Reply w/Quote
#9 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

quote:
Originally posted by Urban Ranger
Ehhh, no. When you disband units in a city you get production points back, which is a good thing.


Good point! That slipped my mind. If I remember it correctly, you only got half the amount of shields back, but nevertheless...

TechWins is offline TechWins
King
Arizona
Apr 2001
time: 22:14
  Old Post 01-07-2001 01:30
Edit/Delete Message Reply w/Quote
#10 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations: Deluxe Edition

quote:
Anyway, whatever feature is implemented, sometime ought to be done so that players can't treat the military units like rounds of ammunition


I guess suicide bombers are just fictional. That's news to me.

joseph1944
Guest

Not Yet
time:
  Old Post 01-07-2001 04:44
Edit/Delete Message Reply w/Quote
#11 Report this post to a moderator
Support Apolyton, pre-order Civilization IV

quote:
Originally posted by Sabre2th
I think you're making a big deal out of nothing. Civ 3 is a GAME. The realism has to stop somewhere......

A very good post. My thought to.

KrazyHorse is offline KrazyHorse
King
Macedonia
May 2001
time: 00:14
  Old Post 01-07-2001 04:59 Visit KrazyHorse's homepage!
Edit/Delete Message Reply w/Quote
#12 Report this post to a moderator
Avatar Enlargement: We've got the solution

I've agreed with this in other threads, and I'll agree again. The loss of a military unit should affect the happiness of your civ. Fighting a suicidal war should be punished. I know that this is unpopular with the wargamer crowd out there, but Civ is not meant to be played as a wargame.

Quartz Dragon is offline Quartz Dragon
Chieftain
Norfolk, NE U.S.A.
May 2000
time: 23:14
Post  Old Post 02-07-2001 23:17
Edit/Delete Message Reply w/Quote
#13 Report this post to a moderator
Lose 30 kilos (of popups)

quote:
Originally posted by TechWins
I guess suicide bombers are just fictional. That's news to me.


Good point.

Suicide units could be a cultrual trait (certain cultures not penalized for unit loss).

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:14
  Old Post 03-07-2001 00:16
Edit/Delete Message Reply w/Quote
#14 Report this post to a moderator
Support Apolyton, buy Civilization 2

[sarcasm] Yaay...more racist unique civ attributes that have nothing to do with how your game and the civs within it develop[/sarcasm]

- Groucho - is offline - Groucho -
Prince

Jan 2001
time: 00:14
  Old Post 03-07-2001 06:12
Edit/Delete Message Reply w/Quote
#15 Report this post to a moderator
Browse Apolyton AD-FREE

quote:
Originally posted by KrazyHorse
I've agreed with this in other threads, and I'll agree again. The loss of a military unit should affect the happiness of your civ. Fighting a suicidal war should be punished. I know that this is unpopular with the wargamer crowd out there, but Civ is not meant to be played as a wargame.


Don't you think you're being a little ethnocentric? There are plenty of civilizations, historically and currently who had/have no problems with death for the cause. Dulce et decorum este pro patria mori! Kamikaze! Allah Akkbar!

Civ is not meant to be reflective of only one culture, either.

Rasputin is offline Rasputin

Deity
Brisbane
May 1999
time: 15:14
  Old Post 03-07-2001 06:18 Visit Rasputin<br><a href=/members><img src=/forums/images/lifer-icon.gif border=0></a><BR>'s homepage!
Edit/Delete Message Reply w/Quote
#16 Report this post to a moderator
Support Apolyton, buy GURPS/ Alpha Centauri

Those civilisatons that are ok with suicide missions usually have a non demoratic form of government, so the appropaite way to deal with this is via the government choices in civ 3... Make it harder to control the populace in democracy if you are using your military in suicide missions.. Under fundamentalism , you can send kamikaze missions as much as you wish

eNo is offline eNo
Chieftain
Ontario, Canada
Dec 2000
time: 00:14
  Old Post 03-07-2001 17:13
Edit/Delete Message Reply w/Quote
#17 Report this post to a moderator
Support Apolyton, buy Civilization III: Complete

Well the Kamekaze were more of a last ditch effort to turn the tide of a war right? I don't think they were that willing to give up their lives for their emperor.

Urban Ranger has a point, there is incentive to bring the units back to disband for production. Probably a more effective use of you're units since you would only be getting rid of you're units if they were outdated (in which case their attacks would do squat) or you're at peace (in which case attacking would pull you back into war).

Kropotkin is offline Kropotkin
Emperor
of Ålidhem
Mar 1999
time: 06:14
  Old Post 03-07-2001 17:31
Edit/Delete Message Reply w/Quote
#18 Report this post to a moderator
Support Apolyton, buy Call to Power 2

Some historical cultures do not take death as such as a defeat as stated above.

Nevertheless, getting a division slaughtered in a godforsaken moutain range on the other side of the continent for no other real reason than that the great leader feels they are causing a logistic problem won't exactly raise moral in the units homecity even if they are all very religious.

That is, If the troops are not mercenaries...

colossus is offline colossus
Warlord
Hong Kong
Nov 1999
time: 05:14
  Old Post 04-07-2001 13:53
Edit/Delete Message Reply w/Quote
#19 Report this post to a moderator
Browse Apolyton AD-FREE

Somebody suggested that peacefully discharged soldiers don't cause unhappiness, uhmm...interesting view.

Discharging soldiers, especially veterans, are always hazardous tasks. Augustus had to empty his treasury and provide ample land to settle for his civil war veterans. Russian soldiers was agitating for reform after the Napoleonic War. And soldiers discharged from Vietnam War had been causing social troubles in the US.

The truth is, soldiers cause unhappiness when they are in being, more unhappiness when discharged, dangerous when victorious(politically overpowerful), and even more unhappiness if defeated.

Urban Ranger is offline Urban Ranger
Apolyton Duke of Off-Topic

Donate to the Red Cross
The City State of Noosphere, CPA special envoy
May 1999
time: 13:14
  Old Post 06-07-2001 15:12
Edit/Delete Message Reply w/Quote
#20 Report this post to a moderator
Support Apolyton, buy Call to Power 2

What Lao Tzu said

quote:

Armies are dangerous and pernicious. A gentleman will only resort to them if presented with no other reasonable recourses.



Krop,

While it is indeed true that some cultures didn't treat death as defeat, I don't think there's one of them included in the game.

Kropotkin is offline Kropotkin
Emperor
of Ålidhem
Mar 1999
time: 06:14
  Old Post 06-07-2001 21:16
Edit/Delete Message Reply w/Quote
#21 Report this post to a moderator
Avatar Enlargement: We've got the solution

I didn't mean that it is/will be so in the game. Just commenting some ideas in the thread about kamikaze-missions, Jihad etc

Quartz Dragon is offline Quartz Dragon
Chieftain
Norfolk, NE U.S.A.
May 2000
time: 23:14
Post  Old Post 10-07-2001 22:55
Edit/Delete Message Reply w/Quote
#22 Report this post to a moderator
Support Apolyton buy from Amazon

quote:
Originally posted by Rasputin
Those civilisatons that are ok with suicide missions usually have a non demoratic form of government, so the appropaite way to deal with this is via the government choices in civ 3... Make it harder to control the populace in democracy if you are using your military in suicide missions.. Under fundamentalism , you can send kamikaze missions as much as you wish


This is what I meant, not civ specific.

korn469 is offline korn469
King
Poetic Justic
Apr 1999
time: 00:14
  Old Post 10-07-2001 23:18
Edit/Delete Message Reply w/Quote
#23 Report this post to a moderator
Support Apolyton buy from Amazon

two things in civ can cut down on using military units like rounds of ammo...

multiple levels of morale like in SMAC

the other thing is special resources, most military units will need special resources, and all modern military units will need a variety of special resources before you can build them...so if these resources are scare it would make military units more valuable and you'd be less likely to throw them away

SerapisIV is offline SerapisIV
King
Hartford, CT, USA
Feb 2001
time: 00:14
  Old Post 10-07-2001 23:54
Edit/Delete Message Reply w/Quote
#24 Report this post to a moderator
Support Apolyton

quote:
Originally posted by korn469
the other thing is special resources, most military units will need special resources, and all modern military units will need a variety of special resources before you can build them...so if these resources are scare it would make military units more valuable and you'd be less likely to throw them away


I like the idea, but a problem with this is how Firaxis will be handling special resources. How many resource squares are needed for certain production? Do they get used up? That kind of thing. From what I gather of the Firaxis info its only important that your civ has acces to a resource, its quantity is not measured.

Now this is definitely not completely true as the diplomacy screenshot shows 1/3 of a resource available. Not sure yet what each resource quantity represents or effects. Does each legion being produced require one iron resource? Is it limited in this way, or is simple access to the iron enough to allow production? Still a lot of unanswered questions about how resources will effect gameplay.

Admiral PJ is offline Admiral PJ
Prince
Southeast England , UK
Dec 2000
time: 05:14
  Old Post 11-07-2001 00:17
Edit/Delete Message Reply w/Quote
#25 Report this post to a moderator
Support Apolyton, buy Galactic Civilizations

I think democracy and maybe Repub. should give you penalties for wanton use of cannonfodder troops, the others like Fascism , Monarchy etc shouldn't cause any problems with this.
Penalties could be 1 unhappy person in their home city for 5 turns maybe resultin in the government falling , score penalties, maybe a reduction in reputation, finally a lowering of Civility culture as your heading towards a more barbaric society.

I picture this as like what the japanese really did in WW2 , using kamikaze planes, and not looking after their trroops well, making them expendable.. as their fascist government supressed freedom of speech and protests.

It would be nice to have simulated popular and unpopular wars too.. like the Vietnam war, perhaps my system would work with this, basically if your troops are dying and your losing a war people will get unhappy and revolt.

  < Last Thread     Next Thread > Post New Thread     Post A Reply
All times are GMT. The time now is 05:14.
Apolyton Time is 00:14.
    top of page
Rate This Thread:
archivepost
Forum Jump:
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
 




Contact Us - Apolyton Civilization Site - Support Us!

Building a better Apolyton through better information. Click here and take our poll!
Non-US visitors, click here!

Powered by: vBulletin Version 2.0.3
Copyright ©2000, 2001, Jelsoft Enterprises Limited.

Page generated in 0.0672 seconds (91.96% PHP - 8.04% MySQL) with 31 queries
Page Loading Time:

Support Apolyton: Amazon USA | Amazon UK | Amazon DE | Amazon FR |
Support Apolyton and get FREE PLUS, Buy from Chips&Bits: Galactic Civilizations | Galactic Civilizations: Deluxe Edition | Call to Power 2 | Civilization: The Boardgame | GURPS/ Alpha Centauri | Alpha Centauri | Civilization IV | Civilization III: Complete |


Front Page | Civilization IV | Civilization III | Civilization II | Call to Power II | Alpha Centauri | Master of Orion III
Rise of Nations | Galactic Civilizations | Galactic Civilizations II | Misc
Alt.Civs | Civ I | C:CtP I | About | News | Directory | Apolyton Store | Forums | Chat | Columns | Interviews | Newsletter
Scenario League | CSC | Clash of Civs | Spanish Site | CtP Maps | Cradle of Civ | WesW's Ctp1/2 Site | Civ3 Haven

apolyton.net | apolyton.com | civilization2.net | civilization3.net | civilization4.net | civilizationiv.info | calltopower.net | galciv.net | galciv2.net | moo3.net