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Sabre2th
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I'm not entirely sure, but I don't think the number of cities will be linked to happiness. If I were Firaxis, I would definately try to distance myself from Craptivision
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Sabre2th
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Personally, I liked the CTP1 system the best out of them all (Right-click), but I'll get used to whatever system they implement.
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In Civ 1 and 2, each city had to build the happiness improvements only. Maybe some of the happiness Wonders. Some of the guy said there was a limit on the number of cities that could be built. Two hundred fifty. The type of Government did not matter.
In CTP 1 and 2, The Gov. does matter (it puts a limit on number of cities you can build before unhappiness start). You must build all City Improvement (happiness) and some Wonder Improvement. In this game you need all three to keep a city happy.
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Jarouik
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Helsinki, Finland, EU
Dec 2000 time: 07:14
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quote: Originally posted by ADG
With that I mean the way you click (and hold the mouse button) on the unit and choose where the unit go (then release the mouse button). I think I've read someplace where they say it is done that way in Civ 3 also |
Well, there is a way to move units like this already in Civ 2: if you have the unit selected, just click and hold the mouse button on top of the square you want the unit to go to, and it will take the unit to that square. In Civ 2 it can't handle long distances correctly, however. In Alpha Centauri, the feature is much better: it shows you the route the unit is going to take and can calculate the shortest route correctly no matter how far you want the unit to go. Considering that, I am certain that Firaxis will implement it in Civ 3 at least as well as it was in Alpha Centauri; in addition, I too remember reading somewhere about moving units that way in Civ 3.
(And I think just clicking and holding the button on the destination is better than the CTP way you described of having to click and hold on the unit, then drag the cursor,, since it is hard to keep the mouse button pressed and drag long distances if the map has to be scrolled etc. Of course an option in right-click-menu called "Move selected unit here" could also be included, if right-click menus are in the game, as is customary - I think the right-click should be reserved for a menu, not a special function, since one of the things that made me stop trying to learn CTP2 was its complicated interface which had to be learned from the ground up.)
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