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Asesino_Virtual
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Buenos Aires, Argentina
Jun 2001 time: 02:14
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There is something that i dont have clear, i need resources in order to build units, but, if i only have one square of iron, ill be able to build as many units in any city of my empire that requires iron?. With this i wanna say that, if there isnt a limitation in the number of units that can be built per square of resource, should be. Or perhaps, it already is, like i saw in some shots, i have 15 of iron, so i can only build 15 units at the same time?. mmh, im little confused.
A_V

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quote: Originally posted by Asesino_Virtual
There is something that I don't have clear, I need resources in order to build units, but, if I only have one square of iron, ill be able to build as many units in any city of my empire that requires iron?. With this I want to say that, if there isn't a limitation in the number of units that can be built per square of resource, should be. Or perhaps, it already is, like I saw in some shots, I have 15 of iron, so I can only build 15 units at the same time?. Hmm, I'm little confused. |
You must connect the resource (Iron) to all of your cities by roads. Only the cities that are connect to the resource can build that unit. Firaxis has not said there will be a limit on units. However they did say the resources can be depleted (gong/no more), and then you will have to find another source of Iron, either by trade or another Iron deposit.
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I think this concept is brilliant ROFL
Imagine if you owned all iron on the planet, LOL!!
Can you imagine what other civilizations would turn out like? Civs without Iron? LOL
I would laugh my head off
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This brings up another question, Firaxis, do you need certain resources in order to discover a technology?
I think it would be quite good and interesting if it was done properly.
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TechWins
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Arizona
Apr 2001 time: 22:14
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quote: This brings up another question, Firaxis, do you need certain resources in order to discover a technology? |
I don't like that because it would slow down the research of technology. It would be too difficult to have all the resources just so you could research everything.
quote: There is something that i dont have clear, i need resources in order to build units, but, if i only have one square of iron, ill be able to build as many units in any city of my empire that requires iron?. With this i wanna say that, if there isnt a limitation in the number of units that can be built per square of resource, should be. Or perhaps, it already is, like i saw in some shots, i have 15 of iron, so i can only build 15 units at the same time?. mmh, im little confused. |
No way can it only be one unit per resource. It would be way too hard to ever get any units built.
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There are not that many advances to go through tho..
and people have been complaining about that..
So maybe making the feature of discovering advances more interesting and difficult will fix that..?
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Firaxis has said when the discovery is compete, then the resource will be visible.
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I mean for instance, if I needed a sewer system, I would need iron for the piping, so in order to invent a sewage I would need iron so that my scientists can work out a way to make a sewage system
ok too complicated maybe
ok maybe only certain advances require a resource then?
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I think its a good idea, It also reminds me that the style of buildings has been effected by the resources available, especialy Egypt.
So instead of choosing what style you want, the land you get, will decide on what your cities will look like.
But thats also complicated, hopefully stuff like this can be edited in
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But! This is how it is in the real world, and I believe if it could be done properly, it could make the games very very interesting.
resources could also be sold at a price, so if you had most of the worlds oil, you could sell it at a low or high price, but if you sold it at a high price, some countries might not be able to afford it, and so you won't make much profit from it if its too high.
This could easily spark wars.
It's fun in both sides, If you were a country without oil, and you need oil to keep your modern city happy, you would need to buy it from a country, but if they are either not wanting to sell it to you or selling it at a high price, then you could be forced to go to war with that country, or vice versa. makes the game much more interesting and there is actual sense in going to war rather than just going to war for the sake of it
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no no I am a guy who wants realism to be fun, I just like to try and work out how it can be done, but most people seem to think that realism doesn't = fun. And to me they have very closed minds.
I'm glad Sid has a very open mind
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