 |
|
MarkG
|
|
Grand Lord of Apolyton, Owner of all this land as far as the eye can see
|
|
175# SMACX ECO-DAMAGE FORMULA REVISED!
The Column makes a.... technical turn and lands on Alpha Centauri
Last edited by MarkG on 02-07-2001 at 04:12
|
|
|  |
 |
|
death_head
|
|
Caledonia, IL, USA
Jul 2000 time: 23:14
|
|
In my opinion there is nothing better than a game with equations. Looks good.
|
|
|  |
 |
|
Ned
|
 |
of Aptos, CA
Oct 1999 time: 21:14
|
|
Fitz, I really welcome your help on describing b-drones in mathematical terms. I was able to express the bureaucracy formula in words, but writing it down in terms of symbols is just a little bit beyond me.
Since discovering both the ED formula and the BD formula's, my game has altered somewhat. I now stop expanding right at the first B-warning and begin developing infrastructure. At this point, there are no b-drones, and maintaining rapid growth is easy. One can convert to Demo/(Green or Planned)/Wealth and GA right after Research Hospitals. I continue to build and crawl farms/condensors, work/crawl forests, crawl roaded mines, and work boreholes and sea improvements, with the rest specialists. Mineral production mounts to 50-60 without factories, and around 90 with Genejacks. Repeatly building and selling Centauri Preserves is the trick to very high mineral production with a smal, but amazingly productive, empire.
I limit the number of bases to keep the b-drones down so that I can easily stay in GA at all bases. This initial limitation in number of bases also accommodate adding bases by conquest without undue b-drones. The more b-drones you have, the more difficult it is to stay in GA, which is the real trick to keeping income high.
|
|
|  |
 |
|  |
 |
|
Black Sunrise
|
 |
Buffalo, New York, USA
Aug 2000 time: 05:14
|
|
Well, I know about how much eco-damage nerve gas uses, but not exactly:
In short, a LOT, and I like using PB's, so when I mean a lot, I mean LOTS.
It's because it is usually used with choppers, so you get 20-100 uses in one turn.
In a game I'm in, I started with 10 nerve gas choppers 3 turns ago. I launched a first strike (Hi Stuntman!). Everything is WAY out of control, with sea levels estimated at rising 1266 meters in the next 20 years, we had a volcano, and there are 10-20 mindworm pops in my land alone every turn.
Of course, it's getting worse, as I have to keep escalating to remain alive, but be careful using nerve gas in late games.
Right now, I'm actually guessing I can survive Planet better than the other two players (I'm Sven, so I already have pressure domes, and because of my projects every unit is commando), so I may just keep pushing planet and see who survives.
Waterworld, here we come!
Indra
|
|
|  |
 |
|  |
 |
|
Ned
|
 |
of Aptos, CA
Oct 1999 time: 21:14
|
|
Bob, I have yet to write a complete article on b-drones. However there is a thread on Bureaucracy warning help that contain a lot of useful information. I will paste one note in that thread here. Since I wrote this note, I have discovered that giving away bases, at least with Dr. Z, reduces your b-drone problem. There is a thread on that topic as well. Finally there is another thread on Talent Creation. This thread begins the discussion of how to get to GA in the face of b-drones.
There is other information elsewhere. As I said, I would like to put it all in one posting. Maybe next week.
Ned
Below are data for four different B/W's. One can see the pattern, so I did not finish the table with B/W = 18. The first b-drone is either at 2 or 1 + the b/w - 6. Other b-drones begin at offsets of multiples of the b/w from the first. They fill in as bases are added towards the first base. Finally, at the last base before the next b/w, the home base gets an additional b-drone.
Thus, at the end of each b/w sequence, i.e., just before the next b/w, all bases have the number of drones equal to the times one has passed a b/w.
I think we are done.
code:--------------------------------------------------------------------------------
Bases B/W=6
0-6 0
7 2
8 2, 7-8
9 2, 6-8
10 2, 5-8
11 2, 4-8, 10-11
12 1-12
13 1-13, 2, 8
14 1-14, 2. 7-8. 14-15
15 1-15, 2, 6-8, 12-14
16 1-16, 2. 5-8, 11-14
17 1-17, 2, 4-8, 10-14, 16-17
18 1-18 (2)
19 1-19(2), 2, 8, 14
20 1-20(2), 2, 7-8, 13-14, 19-20
21 1-21(2), 2, 6-8, 12-14, 18-20
22 1-22(2), 2, 5-8, 11-14, 17-20
23 1-23(2), 2, 4-8, 10-14, 16-20, 22-23
24 1-24(3)
--------------------------------------------------------------------------------
code:--------------------------------------------------------------------------------
B/W =9
10 4
11 3, 4
12 2- 4, 11, 12
13 2-4, 10-13
14 2-4, 9-13
15 2-4, 8-13
16 2-4,7-13, 16
17 2-4, 6-13, 15-17
18 1-18
--------------------------------------------------------------------------------
code:--------------------------------------------------------------------------------
B/W=12
13 7
14 6-7
15 5-7
16 4-7, 16
17 3-7, 15-17
18 2-7, 14-18
19 2-7, 13-18
20 2-7, 12-19
21 2-7, 11-19
22 2-7, 10-19, 22
23 2-7,9-19, 21-23
24 1-24
--------------------------------------------------------------------------------
code:--------------------------------------------------------------------------------
B/W=18
19 13
20 12-13
21 11-13
22 10-13
23 9-13
24 8-13
25 7-13, 25
26 6-13, 24-26
27 5-13, 23-27
28 4-13, 22-28
29 3-13, 21-29
30 2-13, 20-30
31 2-13, 19-31
--------------------------------------------------------------------------------
Last edited by Ned on 23-06-2001 at 23:28
|
|
|  |
 |
|
Flubber
|
|
With a view of the Rockies
Aug 2000 time: 22:14
|
|
bumped for the Y guy
|
|
|  |
All times are GMT. The time now is 05:14. Apolyton Time is 00:14. |
top of page
|
| archivepost |
|
Forum Rules:
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
|
HTML code is ON
vB code is ON
Smilies are ON
[IMG] code is ON
|
|
|
|
|
|